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Gilded Cage Rituals

Gilded Cage Rituals

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Gilded Cage Rituals
 
Knowing the Gate 
(
Level-One Gilded Cage Ritual 
)
 
This ritual allows the Architect to sense previously created
gates
to any location, created by any other magic user; it neednot be another Architect. (
Gates
are usually defined as any location that gives direct entrance to another location via non-mundane methods. For example, a Haunt might contain a
gate
to the Underworld but a door between rooms would notbe a
gate.
) It does not, however, give the Architect any idea of  where the gate leads to as that is the providence of 
 Viewing theGate.
 
 Ways and Means:
A detailed floor plan of the building inquestion or a detailed map of the area in question if lookingoutside a building.
Facets of the Crystal Web
(
Level-One Gilded Cage Ritual 
)
 
Cities unconsciously follow the designs of the local leylines, which are in turn influenced by the buildings, which in turn areinfluenced by the leylines. This ritual allows a caster to discoverthe locations of leylines or their crossing points and so be betterable to influence the building of the Gilded Cage. As the ritualis performed, the crystal swings along the paths of the leylines inthe area. Failure to activate the ritual will not prevent the crystalswinging, so the caster may well end up with false results. Thisritual does not show the locations of places of power.
 Ways and Means:
A map of the location, a crystal on a stringor cord (a plumbob, but must be crystal) to dangle over the map,and being physically present at the location.
Supernal Geomancy 
(
Level-One Gilded Cage Ritual 
)
 
The Architects are known for their affinity with the leylines,and this power is representative of it if nothing else is. The castercan study the complex interplay, overlapping, shape and flow of leylines surrounding them, and this ritual helps them to deter-mine the landscape of the current energy passing along the lines- their construction, intensity, path and resonance are all wordsused by Architects to define what this ritual gives them the ideaof.The truth is simpler, the Architect can determine if anything isaffecting, or has recently affected, the leylines or nests which the Architect can view. This ritual gives the caster an idea if the mys-tical energy of the city has been, or is currently being, tapped forsome task, and the general idea of what it is being tapped for.The character can gain a snapshot of this sort for a number of past nights equal to successes gained on the ritual.
 Ways and Means:
A looking glass and a piece of copper wire.
Block the Path
(
Level-Two Gilded Cage Ritual 
)
 
The most basic level of Gilded Cage allows the user to perceivethe energies that act upon a populace to direct their movements.The Paths of Prey can be used to predict where mortals are likely to be that evening to allow easier hunting for the subject. Block the Path does just the opposite through the same technique. By perceiving the ways mortals tend to move through a domain, the Architect can influence the leylines of a city to pull mortals away from a subject
s typical hunting areas.This ritual penalizes the subject
s hunt rolls by the successesgained on the ritual
s casting roll, this lasts for a number of hunts equal to the caster
s Gilded Cage rating.
 Ways and Means:
 A planner
s map of the city.
Colours of the Crystal Web
(
Level-Two Gilded Cage Ritual 
)
 
The resonance of a leyline affects the areas it flows through,and the canny Architect can alter this resonance to suit hisneeds through mystically intertwining the emotions inspired by a work of architecture and the leyline to project that emotionalong the leyline
s path. Similar to Aura of the Monolith (anoth-er Level-Two Gilded Cage Ritual), this ritual allows the caster tolink the leyline symbolically to a great structure in order to allow it
s awe, reverence, or fear to permeate the resonance of theleyline. The effect is only maintained as long as the caster keepsboth the structure and leyline in direct line of sight (which mustbe directly visible and not through binoculars or on television).
 Ways and Means:
Line of sight to the structure in mind fromthe leyline
Empowering the Monolith
(
Level-Two Gilded Cage Ritual 
)
 
Building structures strong and powerful and able to withstandthe elements is a key factor in any architectural handbook. Theritual allows the caster to link herself to the city 
s ley lines andsap some of their power in order to strengthen and hardenmodern items into stronger and less-prone to destruction toolsand building equipment
or mend damaged items of the same variety. The only materials this ritual will work on are steel, glass,stone, processed stone, fiberglass and aluminum. For strengthen-ing items, each success on the initiation roll adds one durability to the item
s rating. For instance, a stone pillar with a durability rating of 2 is used in this ritual and 2 successes are gained
thestone pillar
s durability is raised to 4. For repairing items, eachsuccess on the initiation roll causes the material to
rebuild
 itself at a rate of 1 Structure per round up to the amount of suc-cesses rolled
items completely destroyed cannot be rebuilt. Any extra successes on the repairing roll should be treated asstrengthening successes. For instance, a revolver made of steelhas taken 3 structure levels of damage (of its 4), on ritual initia-tion the caster gains 4 successes; over a span of 3 rounds the gunrepairs itself and at the end is actually stronger for it, gainingone extra durability due to the excess success on the initiationroll.This ritual only can apply to one item at a time (and only onceper item per type of use), and could not be used on say, an en-tire building because a building is made up of many differentsteel beams, glass windows and other materials.
 
 
 Way and Means:
Line of sight to a structure that has the sameproperties as the item in question (glass would need line of sightto a building that has glass windows, for instance).
Make Ready the Great Work 
(
Level-Two Gilded Cage Ritual 
)
 
The Masons of the Dragons, tolerated but only just, have be-gun to make waves by their mastery of the lines of leys, which were previously ignored by the Kogaion and Guardians of theOrdo Dracul. One of the reasons for which is this ritual, whichutterly amplifies the resonance and essences of a Wyrm
s Nestfor a limited time, by forcing the energies along the lines leadingto the nests to draw more than normal to a specific point.There are rumors amongst the line that this ritual has comethrough dreams only now, from Ermenjart la Charpentière her-self, because the final plans of the bloodline
s Great Work arebeginning to manifest, and the amplification of lines and nestsare part of the Plan.If successful, the intensity (Value) or dice bonus of a Wyrm
sNest is temporarily increased by the successes gained on the rit-ual. The amplification only lasts for the night in which it is cast.Furthermore, anyone not Kindred attempting to utilize the Nestto power supernatural abilities find their rolls made at a penalty equal to successes gained.This ritual may only be done once per week.
 Ways and Means:
A length of transportation rail and some-thing which represents the nest
s
resonance
.
Make Silent the Voice 
(
Level-Two Gilded Cage Ritual 
)
 
The Architect Bloodline makes use of the patterns in the world, and the manipulation of those patterns, in order to enacttheir grand plans. It
s this underlying understanding that allowsthem to see and manipulate leylines or predict the paths of prey.People and mystical energy isn
t the only thing that travels inpatterns though, telecommunications take advantage of a mostbasic pattern: the wave. An Architect of the Monolith can usethis ritual to disrupt the waves of telecommunication devices tocut a single individual out of the grid. This ritual works on cell-phones, text messages, land-line phones and all other forms of long-distance communication, blocking their use for nightsequal to successes on the activation roll. For example, a lettercould be written but lost in the mail, a text message composedand sent but never delivered, the 3G going dead just beforemaking a forum post, or a call dropped before the other sideconnects. It even works on communication of mystical means,although less reliably. To block mystical long-distance communi-cations, it works once for each success gained on the activationroll.The activation roll is penalized by the victim
s Resolve.
 Ways and Means:
A cellular telephone and a picture or per-sonal item of the victim.
Soul of the Builder 
(
Level-Two Gilded Cage Ritual 
)
 
This ritual creates a direct bond between the physical integrity of a building and the ritual
s caster. The Architect must be with-in sight of the building during the casting, though the ritual
seffects remain in place for a year and a day after casting. Thisduration may not be cut short by the caster.For the duration of the ritual, any lethal or bashing damage upto the number of successes rolled done to the Architect is trans-ferred to the building instead (aggravated damage still affects thecaster directly). Bashing damage manifests itself as wiring fail-ures, broken windows, burst pipes or other superficial damage tothe building, while lethal damage is much more dire, causing walls and support columns to crumble. If the building
s Durabil-ity (Generally 3) + Successes gained on the ritual cast are everexceeded in lethal damage, the building collapses entirely.
Health Levels
may only be restored to the building by repair-ing the structure. If the character chooses to remove this bondprior to the collapse of the building, he can do so at someamount of pain to himself. He immediately takes 1 AggravatedDamage when removing the bond.The sympathetic bond between caster and building goes both ways; should an attacker manage to completely destroy the struc-ture, the ritual
s caster immediately takes enough damage to puther into torpor; the mystical assault happens so fast that the Architect is unable to spend any Vitae to heal before beingplunged into the sleep. Hence, Architects are always cautiousnot to reveal which building they have chosen as the focus fortheir ritual.Enclaves of Architects are often hesitant to teach this ritual totheir students; typically, only the most headstrong and selfish Architects will even use it...unfortunately, the bloodline hasmore than its fair share of Kindred fitting that description.
 Ways and Means:
The building itself, as well as copies of thearchitectural plans.
Speaking Through the Pyramid
(
Level-Two Gilded Cage Ritual 
)
 
Using this ritual the Mason imbues identical crystal pyramids with the power of the leylines. He can then pass one of the pyr-amids to another person of his choosing, but must keep one forhimself. He can initiate conversation through the pyramid at any time provided he enacts the ritual. The person with the receptorpyramid must be willing to accept the conversation, and canignore it without penalty if he so desires. If he does accept, he isat a -2 penalty to all actions... talking in your head makes otherthings a little harder to concentrate on.
 Ways and Means:
A minimum of two crystal pyramids (up to atotal of your Gilded Cage rating)
Strength of the Monolith
(
Level-Two Gilded Cage Ritual 
)
 
Massive bridges straddling great rivers, great towers of concreteand glass that reach toward Heaven, and towering spindles of steel that span gorges. Monumental architecture projects a palat-able aura of indestructibility. An eternal testament to strengthand power. This ritual allows an Architect to tap into thatstrength in order to enhance her own physical prowess for atime.For each success rolled, the caster may add one bonus dice toher Strength, Dexterity or Stamina rolls. The effect functions
 
 
only so long as the caster is within or on the building on whichthis ritual was cast, but will function for the rest of the night aslong as she returns to the building. Changing buildings requiresa new ritual and no more than one ritual can be enacted atonce.
 Ways and Means:
The character must be on or within thestructure.
Summons to Speak 
(
Level-Two Gilded Cage Ritual 
)
 
(Or, How Did You Get This Number?
)(Or, Ask Not For Whom the Phone Rings - It Rings For Thee)
This ritual permits the Architect to telephone anyone in thecity.The incantation is mathematical rather than mystical, involv-ing the numerological aspects of the phase of the moon, thetime of night, the characters of the target
s name (whatevername he is known as to the Architect - it need not be a TrueName), and a host of other variables. These numbers are filteredthrough a tortuous quasi-mathematical equation which inevita-bly yields a seven-digit solution. A calculator or notepad may beused to help with the math, but is not required for the ritual. What is required is a land line telephone. The solution is dialed,and the nearest land-line phone to the target begins to ring. Inan effect reminiscent of Majesty 4, the target will know without adoubt that the call is for him. So will anyone else nearby. Recep-tionists will offer the phone to the recipient of the ritual withoutanswering first, saying simply 
Call for you, sir.
Homeowners will allow their guest to answer, knowing that the call isn
tmeant for them. There is no compulsion to answer - nothingthat requires a resistance roll, anyway. Just the knowledge thatthe call is meant for them usually suffices. Even disabled or out-of-service phones will function. Dedicated lines - like thosephones installed in elevators - will serve the ritual just fine.If the subject is not near a phone - driving down the street, forinstance - the Architect will somewhat irritatingly be put
onhold.
He will hear soft muzak reflecting his mood until thetarget approaches a suitable land-line phone. So long as hedoesn
t hang up, the ritual will function. If he does hang up, theritual fails, and the willpower spent is still lost.It should also be noted that the seven-digit result of the equa-tion/ritual is only good once - it will not function later, and theritualist does not gain confidential or unlisted numbers for lateruse. Caller ID does not identify the ritualist...indeed, it does notrecognize an incoming call at all.
 Ways and Means:
 A Land Line Telephone
Example: 
Tanya and Drew stood around the corner of a conveniencestore, watching the Bus Depot burn. The Unaligned anarchists hadescaped, the ransom money was going up in flames, and likely so wasthe Seneshcal
s childe, in torpor and probably locked in one of the lock- ers in the blazing bus station. With a muffled boom, another fuel tankwent up behind the depot, where the busses filled up between runs. Tan-  ya ducked, hiding her face from the fireball down the block - skittish asany Mekhet. Drew refused to look away. It wasn
t just a building going up in flames, he knew. It was his chances of seeing another night. Around the corner, at the front of the convenience store, a pay phonebegan to ring. With a cold, gnawing certainty, the Gangrel knew it was for him. He picked up the receiver, noting that the phone had been van- dalized, and the cord was all but severed. He nonetheless held it to hisear without saying a word.
From my window, I see a fire downtown. From my blood, I feel theheat. My childe is in that fire, Supplicant. Either retrieve her, or joinher.
 
Yes, Dr. Seward. Right away, sir,
Drew answered, but the line wasalready dead. Hmm. Poor choice of words, that. With a glance at Tan-  ya, he started jogging toward the inferno, steeling himself against theheat and fear. She would be of no help, and he had no choice. As theelder had demonstrated - it wasn
t as if he could run. Seward would findhim.
Viewing the Gate 
(
Level-Two Gilded Cage Ritual 
)
 
This ritual allows the Architect to peer into a previously dis-covered gate to see what rests on the other side. Although not yet powerful enough to step though the gate, the Architect canstill witness events happening on the other side. The duration of this ritual lasts only for 1 hour per success. Auspex abilities may be targeted at the building through this mystical connection andgain a +2 bonus, possibly allowing the viewer to penetrate Ob-fuscate powers (Vampire, p. 119).
 Ways and Means:
A sketch of the gate in question withenough detail to give a good idea of its location to someone un-informed.
Dead Letter 
(
Level-Three Gilded Cage Ritual 
)
 
 Write a letter to an unknown but named target (e.g., DearPrince of Southwark) over the course of about a week it arrivesat their door, it will only be able to be used for purely mundaneletters with no tracking devices or other items enclosed. There isno compulsion to reply and the sender does not know if they even received it. Only works in the same city.
 Ways and Means:
Write the letter
Pull of the Crystal Web
(
Level-Three Gilded Cage Ritual 
)
 
Through the workings of this ritual, the caster is able to tem-porarily shift the flow of leylines in his city to better suit hisneeds. During the workings of the ritual he reaches out and
grasps
the leyline in the air (he must know it is there either by a power that allows him to see leylines or having first used Facetsof the Crystal Web successfully on the area) and then begins topull it in the required direction. Observers will see this ratherstrange behaviour, but it is in no way Masquerade breaching.The ritualist can move the line by five yards per success gainedon casting (accumulating less than the three required to activatethe ritual achieves nothing), and can repeat the ritual to move itfurther. Once he has moved it, he must
invest
a point of vitaeinto the ground to hold the line in place (he must bleed on theground) where it will stay for one hour per dot the caster has inGilded Cage before snapping back to it
s previous position.
 Ways and Means:
Being physically present at the site of theleyline to be moved.

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