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Toy Soldier Skirmish

Toy Soldier Skirmish

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Published by Colin Brett
Simple rules for wargames with toy soldiers
Simple rules for wargames with toy soldiers

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Published by: Colin Brett on Nov 08, 2012
Copyright:Attribution Non-commercial

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11/08/2012

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TOY SOLDIER SKIRMISHA) INTRODUCTION
 A new skirmish level combat system.
Contents
 A. Introduction
Design Brief:
 
Use D6
Fast 1 hit = 1 kill or roll on a wound chart
Simple Few stats as possible; simple maths; toddler level
Designed for use with biggish figures (e.g. Playmobil and 54mm plastic toy soldiers).
Designed for small scale skirmishes (say 5 to 10 models per side)Back to top 
B) STATS
1) Figure Stats
Speed - Movement rate in metres, inches or cm
Bravery - The model's Courage.
Shoot - Skill at Ranged Combat. A mixture of strength and training.
 
Fight - Skill in Close Combat. A mixture of reflexes and training.
Health - Wound Status. Starts at "Full Health" and degrades through battle damage.e.g.Figure Stats
Name Speed Bravery Shoot Fight Health
Knight 6" 6 4 4 FullMan at Arms 6" 4 3 3 Full Viking Warrior 6" 4 3 4 Full Viking Hero 6" 6 3 5 FullBack to top 
2) Weapon Stats
Accuracy - to hit modifier
Power - death dealing potential
Range - expressed in metres, inches or cm for missile weapons
ROF - number of shots for missile weapons
Damage - deadliness ratinge.g.Figure Stats
Weapon Accuracy Power Range ROF Damage
Sword 0 1 0 - 2Battleaxe 0 1 0 - 2Dagger 0 0 3" 1 1Bow 0 0 15" 2 1Greatsword 0 2 0 - 3Unarmed 0 0 0 - 1Back to top 
 
3) Armour Stats
 Armour Stats
 Armour Protection
Leather 1Mailshirt 1Chainmail 2Plate 3Large Shield +2Small Shield +1Back to top 
C) PLAYING THE GAME
1) Turn Sequence
Decide who goes first. Roll a D6 and highest score chooses what to do. Play then proceeds by turns.During each turn a player may move, shoot and fight with none, any or all of his figures.The player chooses one of his figures and carries out all of the actions with that figure beforemoving on to the next.Once all of the first player's actions are resolved, the next player takes a turn.Back to top 
D) MOVEMENT
1) Figure Scale
One figure represents one man, woman, vehicle or large animal (horse, cow, sheep, dog).One figure represents one or more small animals (cats, rats).Back to top 

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