'Future Warriors: Kill Zone'
Is the first game in the series. It provides full rulesto enable two or more players to conduct futuristic shoot outs using FutureWarriors organised into squads, gangs and individuals.In addition to these rules, all that is needed to begin play are a number of miniatures, some six sided dice, a tape measure, a flat surface (such as atable). and whatever you want to use as scenery.
1.1 How Kill Zone is played
First an engagement is set up using the guidelines insection 7, or taken froma specially written scenario or campaign.The figures are organised into their relevant groups and the game is playedout in turns, each turn consists of three events
Event 1: Initiative
Event 2: Action
Event 3: Orders
Types of Future Warrior
features the following Future Warrior types, placed into the threegroups as follows:
Group 1: Individuals
There are two types of Individual in Future Warriors.
Cyborg S type
.For more details on individuals, seesection 5.1.
Group 2: Squads
A squad is made up of trained fighters, usually well equipped and organised. As a rule it will generally contain five troopers consisting of a leader, second incommand (usually referred to as a sub-leader), and three troopers. Types thatoperate in squads are: