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Racquetball

Racquetball

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Published by Mimi Lee

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Published by: Mimi Lee on Nov 16, 2012
Copyright:Attribution Non-commercial

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11/16/2012

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Racquetball
Equipment:
Each player must have a racquetball racket. The decision to wear glovesor protective eyewear is to the discretion of the players. All playersaccept any risks that are accompanied with the game.
Scoring:
The winner is first player/team to win 2 out of 3 games. Each game is playedto 15 points and the tiebreaker 3
rd
game is played to 11 points. Deuce takesplace when both teams are tied at 14 points, the winner is the first to take a2 point lead. Deuce does not apply for the tiebreaker.A point can only be earned on a player/team’s serve.A point is scored when the opponent is unable to return a ball to the frontwall before the ball bounces on the floor twice.The ball may only make contact with the head of the racket. Any bodycontact or racket handle contact results in the loss of the point.A type of hit in which it seems as though you are “carrying” or slinging theball rather than hitting it results in the loss of the point.
Serving:
In the center of the court, there are two solid parallel lines forming the
service zone
”. The solid line closer the front wall is the “
service line
andthe one closer to the glass wall is the “
short line
”. Two smaller lines parallelto the side walls within the service zones form small boxes or the “
serviceboxes
”. The dotted line next to the short line is the “
receiving line”Before serving
, it is suggested that the server announces the current scoreand to make sure the receiver is ready to return serve. The server may onlyhave
TWO
attempts at a legal serve unless a hinder was called.
Service order:
Either a coin flip or a short game: the player(s) stand at theglass wall and hit the ball against the front wall, whoever’s rebound landsclosest to the short line wins first serve.In doubles; after one partner loses his serve, it is then a hand-out to hispartner. After both players lose their serves, it is a side-out and the sameformat is played for the other team. Each time a team steps in to serve,either partner can start first.
Singles:
The server must be standing within the service zone during theirserve. He/she is required to bounce the ball before serving. Upon serving,
 
the ball must first contact the front wall and it has to land between theshort line and the glass wall.
Doubles:
The server must be standing within the service zone and theserver’s partner must be standing in any one of the two service boxes on thesides of the service zone.
Service Faults:
Should a player fault their first serve, he/she has a secondattempt. A second fault results in a side-out. A fault occurs when:
 
 
Foot fault
: The player or the player’s racket must remain within theservice zone until the ball crosses the short line
 
Short Serve
: The ball’s rebound off of the front wall lands ON or INFRONT of the short line
 
Long Serve
: The ball’s rebound off of the front wall and hits the glasswall before bouncing on the ground.
 
Three-Walls
: The ball may bounce off of the front wall and ONE sidewall before bouncing on the floor. It is a fault if it rebounds off of both side walls before bouncing on the floor.
 
Ceiling
: The ball rebounds off of the front wall and bounces off of theceiling.
 
Serving without bouncing the ball.
 
Screening
: Serving a ball that causes the rebound to be so close to theserver or when the server has to dodge the ball preventing a clearview of the serve for the receiver.
 
In Doubles
:
 
Hitting your partner with your serve or a player servingtwice in a row after losing the previous rally.
Replay/Penalty Hinders:
Replay hinders result in a point being replayed at first servewhereas penalty hinders result in the loss of a point.Replay Hinders: Self-Ref, up to discretion of players or coordinator.
 
Any player can call a hinder on their opponent if they feel as if theycould’ve had a more advantageous return due to unintentionalblocking or contact. This also applies to a players backswing that maybe impaired by unintentional body/racket contact.
 
Anytime the player/team hits an opponent with a return shot. If theball would obviously not rebound off of the wall, it is not considered ahinder.
 
A player may call a reasonable hinder if they feel as though theirracket swing or return shot may strike the opponent.

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