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Whitehall Football

Offensive Philosophy
Offensive Emphasis:

1. Strong Inside Running Game


2. Few Plays/Variety of
Formations
3. Attack Entire Field

“…take what the defense gives


us.”
The Spread Offense:
Basic Concepts

What is a “spread” offense?

• Formation with 3-4 players “spread


out” away from the tackle box area
• QB either under center, or in the
shotgun
Why the Spread?
• Puts ball in hands of athletes in
space
• Minimal looks for OL and QB
• Creates simpler looks in running
game
• Recruiting: easier to get smaller,
athletic kids as opposed to big,
strong kids
• Decision-making: in hands of
players
Explosive Opportunities in Running Game
Necessary Components

• Attitude: Must be aggressive and


physical
• Must force defense to “cover-down”
• Force defense to defend entire field
• Multiplicity. Defense must see many
looks
• Tempo. We must control it
FS

C C
B B B SS
E T T E

• Defense leaving receiver


uncovered. Must either throw
“uncovered” or the Bubble Screen,
otherwise they can overload us with
FS

C B B SS C
B
E T T E

• All receivers “covered down”,


and FS in deep middle. 6 in the
box means we can run or throw.
FS SS

C C
B B
B
E T T E

• All receivers “covered down”, and 2


safeties playing deep halves. Only
5 in the box, meaning we should run
the ball.
C B B FS C
B SS
E T T E

• No FS in deep middle, indicating


blitz. We only have 6 to block 7,
meaning QB must check the
protection or check to a blitz-beater
Shotgun Offense

• Same runs and passes as last year.


• Allows us more “option”
opportunities with athletic QB
Gun Doubles 24 Slam-Read
FS SS
C B M C

E B
E T T

*TB responsible for mesh

Gun Doubles 24 Slam-Read Option

FS
C B M C
SS
E T E B
T

*TB responsible for mesh


No-Huddle Offense
• Allows us to dictate tempo
– Storm, Thunder, Lightning

• Forces “vanilla” defense


• Defense reacting to us, rather
than vice-versa
• Fatigues defense, especially
those with two-way players
• Eliminates need to condition at
practice
10 min. of conditioning x 4 days (M, T, W,
TH) = 40 minutes of conditioning per
week

OR

5 plays per minute x 40 minutes =


200 reps per week

200 reps per week x 10 weeks =


2000 additional reps per season!!
K.I.L.L.
“Keep It Likeable and
Learnable”
No-Huddle Tempos

"Storm" Slowest pace. Uses entire play clock. Formation signaled in and offense
sets. Play then signaled in after pressbox coach sees defensive reaction to
formation. Also can use with lead to control the clock.

"Thunder" Regular pace. Uses 15-20 seconds per play. Formation and play signaled
in together.

"Lightning" Fast pace. Players immediately set in "Doubles" after whistle and receive
play call.

"Abort" Cancels No-Huddle, and team will huddle.

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