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‘Thismay be done no more than twice per round, and no more
than a number of times per day equal to your Constitution
modifier For example, a fighter with o Base Attack Bonus of
st6/stt/+6/+t and w Constitution of 14 can make 4 stacks
normally or 2 artacks at +16 chat guarantee critical rhreas if
they are successful. Further the same fighter can only use this
feat tice per day, becuuse of his Constitution modifier of +2.
Weapon Master [General, Fighter]
You have spent many long hours inbatile and training with a
certain weapon. Asa result you have attained an unsurpassed
level of mastery with your chosen weapon.
Prerequisite: Base Attack Bonus +10, Improved Cxideal,
‘Weapon Expert,
Benefic: When attacking with your chosen weapon, you
receive an additional +S bonus to it. This bonus replaces the
bonus granted by Weapon Expert. Purther, the critical hit
damage modifier is increased by 1 (from x? t0 x3, tc)
Special: You must own 1 magical version of your chosen
‘weapon, A masterwork version ofthe weapon maybe substi-
red for this prerequisite ifthere are no magical weapons in
the world, or the DM decides that magical weapons are too
rare in the world.
CFighter, General]
You are a master librarian of large exotic melee weapons and
their uses
Prerequisites: Exotte Weapon Proficiency iy atleast wn
Lange exoric melee weapons, Wis 15
Benefits: You ate considered proficient with all large
exotic melee weapons.
Mastery — Medium Sized Melee
taeaoen Mastery — Medi
You are a master librarian of medium exotic melee weapons
and their uses.
Prerequisites; Exotic Weapon Proficiency in atleast two
itdinm wade wales wreapans, WH Se
Benefits: You are considered proficient with all medium
exotic melee weapons,
Weapon Mastery — Ranged Weapons
(Fighter, General]
‘You are master Iibearian of exotic projectile weapons anc
their uses.
Prerequisites: Exouc Weapon Proficiency in at least wo
exotic ranged weapons, Wis 15+,
‘Benefits: You are coneidered proficient with all exotic
tanged weapons.
Weapon Mastery — Smatl Melee Weapons
CFighter, General]
be ‘are a mastet librarian of small exotic melee weapons and
ruses
Prerequisites: Exotic Weapon Proficiency in at last two
small exotic melee weapons, Wes 15>
Benefits: You ae considered proficient wich all small
exotic melee weapons,
Whaler (General, Profession]
‘You are skilled arhunting whales and other large creatures om.
the high seas. On Théah, whalers havea mach more dificult
time plying their trade. The whales arc guarded by the fear
some leviathans, who attack not only anyone they sense
‘harming a whale, bur any ship that smells of whales blood.
‘Whalers ae uly ersomnely tong completely ala
‘of anything, and expereswimmers.
Prerequisites: Profession: Sailor 6 ranks
‘Benefits: The lollowing skills are considered elass skills
{for you regurdless of class: Sense Motive, Spo, Jump, Climb,
and Search.
Wicked Strike CGeneral, Fighter]
‘When you strike an opponent, it hurts Bad
Prerequisites: Str
Aenefits: When you rll your Damage with a Weapon, and
‘you roll the maximism number on the Die, your weapon i
«considered to have the Wounding elfect Gee the DuNcxon
-Masrexs Gunde) If the weapon already has the wounding
effect, the is increased by 1
Aitionally, if dhe weapon scores a cxteal hit ot another
lect allows for exira damage, the base damage may be rolled
tely From the additional damage granted by the cial
hit multiplier or other possible extra damage (ie. speak
_attack) to see ifthe weapon “wounds” the opponent.
‘Special: You must actually roll adie to use chs ability A
weapon that rolls 2 er more dice for damage must have rolled
the highest amount of damage possible berween the rw dice.
Arcana
A few special people are blessed (or cursed) with a particular
aura, helps guide their destiny for good or ill. In Théah,
CS ance ine
‘ious Fate Witches of Vodacce. Arcana act as special feats. At
first level, a human may take an Arcana feat instead of
another feat for their additional feat. Only Virtues and Wiles:
may be taken in this way. You muy only take an Arcana if your
character is good orev Good characters take Virtues, while
evil characters take Wiles. Ifyou take « Hubris or Flaw you
gain an additional bonus feat (thus « first level human could
‘start with 3 feats at tst level), Your character must be good of
evil to take a Hubris or Flaw. A good character takes a Hubris
while an evil character takes a Flaw. Players should consult
with their DMs before assuming thar they may take an
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dynamics of the d20 rules; whether thar is good or had is lefr
to the discretion of the DM.
Adaptable [Virtue, Wite]
‘Yu tact to changing sications with lightning: quick mental
reflexes. When someone leapt off ofa balcony at you, you
calmly step ssid. When cything blades whip out ofthe loor
and tempt to cleave you in two, you retain tbe presence of
‘mind to dive out of the way.
Prerequisites: Good or evil alignment
Benefits: Once per day, you may activate your
‘Virtue/Wile in order rocancel the effects of being flat-footed.
‘This Victue applies only to you; no others can benefit from it.
‘Speeiul: May only be ken at firs level,Alernistic (Virewe?
You ate always willing wo help other people. In fact, youre
smote comfortable aid to someone else than working
towards your own ends.
Prerequisites: Good ligament.
‘Benefits: Once per day, you may activate your Vitrue in
order to reroll any roll that you made while attempting
tw help someone ese. You may do this only once for any par
ticular test
‘Special: May only be taken at ist level
Ambitious CHubris, Flaw]
You crave power. Money is nice, br being in charge of other
Iron your (vote hing, You ae ley tobe brought
down by attempting a sky yrab for power and failing,
‘Prerequisites: Good or evil alignment.
Benefits: Once per day the DM or another player can
sctivate your Hubeis/Flaw in order wo get you to chase after
power, even ifthe deal youre geting sky:
Special: May only be taken at first level. Ifyou take»
Hobris or Flaw you may abe take a Feat, Virtue or Wade with
tit counting against your frst level feat.
Arrogant (Hubris, Flaw]
‘You firmly believe that you are better than anyone else is.
‘Your ideas are the best, your clothes are the most stylish,
and you have to let everyone else know how much better you
ome.
Good or evil alignment.
‘Once pet day the DM or another player can
activate your Hubris/Flaw in order to get you to show
‘contempt or disdain for someone else.
Special: May only be taken at first level. tf you take #
‘Hubris or Faw you may also take a Feat, Virtue ot Wile with-
ur it counting against your first level feat.
Beguiting [Wile]
Youre do loo i ili. eae le wold
trast you ‘grandmother’ pension. Play your eards
tight and the heroes may never discover your true nature.
lumii too late of course.
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dy oi 9 you all
hier nic octet eres
help the PEs in some significant manner. Whenever you
‘wake soll hat helps the PCs, you receive a +2 Circumstance
Bonus. 1 the 144 is not used atthe end of the day ts lost.
Special: May only be taken a first level
Brittiant (Wite]
Do the words “criminal mastermind” ring 2 bell? Elaborate
plots and plans are your bread and butter. Your plots are 50
deep, not even your henchmen can keep track of where
theyre going. Whenever it seems the heroes have you figured
‘ut, you pull some nets out of your pocket and throw them
off-guard
Prerequisites: Evil alignment.
Lenefits: Once per day if your Initiative total isthe same
as another characters, you may cause him oF her to fail their
fist oll of thar phase. You must use this ability before the
other character rolls
‘Special: May only be taken at first level.
Careful [Wile]
Your plans are extremely well ought out and you design
exceptionally deadly ambushes and traps. Your plans always
thea bac-up contingency, and sete are never obvious
Evil alignment
‘Once pet day, you may activate your Wile after
you fala check, o reroll that check.
‘Special: May only be taken at firs level
Careless (Flaw)
‘For some reason, heroes always seem to escape your churches.
‘You dont understand how that’ possible Afterall, you throw
them into your easily escapable deathtraps before leaving
them alone with your bumbling guards while you wander,
away for no apparent reason,
‘Prerequisites Fol sigrinent
‘Benefits: Once per day, the DM of another player may
activate your Flaw in order to succeed automatically at a skill
check during an escape from you, one of your traps, or one of
your prisons,
Special: May only be taken at first level. Ifyou take 4
‘Hubris or Flaw you may also take a Feat, Virtue or Wile with-
‘ut it counting against your fet level feat.
Charismatic (Wile?
‘You ate an exceptional public speaker. Your men will follow
you to the death, It annoys you to have to pretend to cate
when they die, bu helps keep morale up
Prerequisites: Evil alignment.
‘Benefits: Once per day, you may activate your Wile in
order to have one of yout followers die fearlessly for you,
‘whether i furthers your cause or not
‘Special: May only be taken at fist evel
Comforting [Virtwe}
Other people are comfortable near you. You have 2 way
of making them feel safe. ven though theresa hideous
monster barreling dawn on the group, as long as you stay
‘ak you mmple wil the yone fr he eo the ot
cover Good alignment.
Benefits: Once per day, you may activate your Visvue
tocancel the effects of any one Fear effect on your party,
‘including yourself, until the end of the encounter,
‘Special: May only be taken at fits level
Commanding CVirtwe, Wile?
‘You exude confidence and composure. This has. tendency to
unnerve your opponents, since they fee! that you must know
something they dont.
Good or ei alignment
enefits: Once per day, you may activate your
‘Virrue/Wile to recall any one Intimidation roll,
‘Special: May only be taken at first level,
Courageous [Virtwe]
Although some beasts rouse supernatural horror in the hearts.
‘of men, you are immune to their powers, which makes you
dangerous to thom. When 4 monster beccres
{sed to people fleeing in teror fom its presence. a hero who
‘stands and makes it unsute of its power, wondering if tt
might be the prey instead of the predator this time around.
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Prerequisites: Good alignment
Benefits: Once per day, you may activate your Virtue
{in onder to reflect the effect of fear back on to one of your
The opponent who generated the fr effect now
Stes the elle Te et your psy il allied by he
‘opponent fea effect,
Special: May only be taken a firs level
Cowardly CHubris, Flaw)
‘You have a strong sense of self-preservation You often
estan to po once tsi evenif hee od enon to
0.
‘Prerequisites: (ood or evil alignment.
Benefits: Once per day, whenever you're about to do
something dangerous uch ws swing across a spiked pit on a
fraying rope, your DM or another player can activate your
ubts/Flaw in onder ro talk you ovt of putting yourself in
danger
Special: May only be taken a fir level. Ifyou take 3
Hubris or Flaw you may aio take a eat, Vite ot Wile with:
‘ur ireouing against your fit level fat,
Creative [Virtue]
‘You are prone to sudden flashes of inspiration. You might
notice Acathe ens toueomtocen
there are knobs on a mysterious artifact, which could well
‘cause you to deduce thar exch of the frescoes contains a clue
«a5 w what each knob should be set to.
Prerequisite: od agrent
‘Once per day, you may activate your Virtue
nv ondes to get am idea from the DM, You tell the DM — in,
azeneral terms — what it isthat hasyou stamped, and he must
frye co blpyou sole herb This may ake
i¢ form of « hint or further (though commonly easier)
pect ay aly be bat ft
Cruel [Flaw]
You have a sadistic streak tha causes you fo perfor act of
cruelty for no good reason. Of course, this doesit endear you
wo yourfollowers.
‘Prerequisites: Lvl alignment
Tenefits: Once per month the DM or another player may
activate your Flaw in onder to have an undeting, sick of the
treatment he receives at your hands, betray you. Maybe tot
this very second, but s soon as it feasible. If tall posible,
you may attempt wo ill the undetling the moment you find
‘out about his betrayal. The berrayal could be anything from
abandonment toa knife in the back.
‘Special: May only be taken at Lira level. Lf you take »
Hubtis or Elw you may also take a Virrue ot Wile without it
‘counting against your firs level feat
Deceieful [Wite]
‘You dont strike others as 2 villain. They never suspect you
“until its too late.
Evil
Prerequisites: Evil aligninent.
Benefits: Your Wile is always on; you do not need to
activate it. When someone elt attempts to view what Arcana
you have, you may choose what Arcana she secs.
‘Special: May only be taken at st level.
Envious CHubris, Flaw]
Everyone else seems to have it better than you do They have
sore money. hemer toys and a prettier wife You tend to get
teenie Sener
Good or evi alignment
Greer tn Dente percent
son our tnbva/tios neler ptyentocomcoonecng
Ico mmeoe dn Yo iam ge or
Special: May only be taken at first level. If you take
‘a Hubris or Flaw you may also take a Feat, Virtue or Wile
“without it counting against your fist level feat.
Exemplary [Virtue]
‘ou lead by example. You are very good at showing others
how to imitate your movements and at getting them to
coowdinate their efor with you.
reregusie: God sgwnert
Once per slay, you may activate your Viewe te
allow the rest of your to use one of your Skill ranks
during shared acivty. such ax meaking through the forest
“This ie good for only one roll.
‘Special: May only be taken a fist level
Extravagant [Flaw]
‘You enjoy living in the lap of luxury. Ale is never good
‘enough if you can get fine wine instead. You arent happy
‘with anything less than the finest oom is the i.
sites: Evil alignment,
‘Once per day, the DM or another player can
crivate your Faw ih otder to get you to focus om your owe
‘comfort instead of your ab or
Special: May only be taken at first level. you takes
‘Hubris or Flaw you may also take a Feat, Virtue or Wile wails
tit coustingagaina your Firat lve est
Fanatical [Wile]
Ramaaabine pacman
- Tee paces eaem aa
‘the world is the man who isnt afraid to die.
juisites: Evil alignment,
ey
‘order to ignore your injuries for one Phase. Meaning that you
‘may continue to act for t turn after you have been reduced
‘below 0 hit points. If you are below —10 hit points you will die
Sees
‘Special: May only be taken ut first level.
Focused (Virtwe, Wile?
You can concentrate al of your energy ona single tak. Your
world narrows until only the thing you are working on
remains. This allows you to accomplish a great deal, using
limited resources
Good or evil alignment
Once per day. you may activate your Virmue/
Wile of the encounter (for example, Strand Con 12 could
become a Ser 4 and Con 14) This transfer expires at the end
of the encounter
‘Special: May only betaken at firs level.