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NIOS II FLoating Point Custom Instruction

NIOS II FLoating Point Custom Instruction

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Published by Yuki Kazuma
How to build a floating point using NIOS II via Quartus 12. Please note that it will require some basic knowledge about Quartus.
How to build a floating point using NIOS II via Quartus 12. Please note that it will require some basic knowledge about Quartus.

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Categories:Types, Research
Published by: Yuki Kazuma on Nov 25, 2012
Copyright:Attribution Non-commercial

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10/04/2013

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101 Innovation Drive
San Jose, CA 95134
www.altera.comTU-N2FLTNGPNT-2.0 
Using Nios II Floating-Point Custom InstructionsTutorial
 
Copyright © 2010 Altera Corporation. All rights reserved. Altera, The Programmable Solutions Company, thestylized Altera logo, and specific device designations are trademarks and/or service marks of Altera Corporationin the U.S. and other countries. All other words and logos identified as trademarks and/or service marks are theproperty of Altera Corporation or their respective owners. Altera products are protected under numerous U.S. andforeign patents and pending applications, maskwork rights, and copyrights. Altera warrants performance of itssemiconductor products to current specifications in accordance with Altera's standard warranty, but reserves theright to make changes to any products and services at any time without notice. Altera assumes no responsibility orliability arising out of the application or use of any information, product, or service described herein except asexpressly agreed to in writing by Altera. Altera customers are advised to obtain the latest version of devicespecifications before relying on any published information and before placing orders for products or services.
 
February 2010 Altera CorporationUsing Nios II Floating-Point Custom Instructions Tutorial
Contents
About the Floating-Point Custom Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1–1Preparing Your System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1–2Prerequisites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1–2Software and Hardware Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1–2Tutorial Software Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1–3Building and Programming the Hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1–3Building and Running the Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1–4Creating the Software Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1–4Building and Running the Software and Analyzing the Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1–5Software Implementation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1–6Moving On to Your Own System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1–7Assessing Your Floating-Point Optimization Needs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1–7Floating-Point Divide Considerations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1–8Simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1–9Device Resource Usage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1–9

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