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Party Games

Party Games

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Published by: mohsinmohamedmaqbool on Nov 25, 2012
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12/04/2012

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 HOPSCOTCH 
Objective:
Hop through the hopscotch court avoiding the squares with the marker and be the first to finish.
Game Type:
Active. A lot of movement may be required.
Players:
2 to 6 players
Needed:
Hopscotch court and a marker (often a rock)
Rules:
Players should draw the court on the ground, usually with chalk. See the drawing below for an example.Each player has a marker, usually a common stone. The first player tosses his marker into the first square. Themarker must land completely within the designated square without touching a line or bouncing out. If not, or if themarker lands in the wrong square, the player forfeits his turn.If the marker toss is successful, the player hops through the court beginning at square one. Side by side squaresare straddled, with the left foot landing in the left square and the right foot in the right square. Single squares must be hopped into on one foot. For the first single square, either foot may be used. Subsequent single squares mustalternate feet. Squares marked "Safe" (or "Home"/"Neutral"/"Rest"/etc.) or "London" are neutral squares and may be hopped through in any manner without penalty.When the player reaches the end of the court, he turns around and hops back through the court, hopping throughthe squares in reverse order and stopping to pick up his marker on the way back. Upon successfully completingthe sequence, the player continues his turn by tossing his marker into square two and continuing in a similar fashion.If, while hopping through the court in either direction, the player steps on a line, misses a square, or loses his balance and falls, his turn ends. He does not get credit for completing the current sequence and must start thatsequence again on his next turn. First player to complete one course for every numbered square on the court wins.
Variations:
In one variation the square with the marker in it may not be used until the marker has been picked up on the returntrip.In another variation, after each player has completed one sequence successfully, he throws his marker onto thecourt and initials whichever numbered square it lands in. That square becomes a neutral square for that player onlyand the other players must either avoid it or pay a forfeit. If the marker lands on a line, or an already initialedsquare, the player does not get to initial it and must complete another sequence before trying again. Each player may only initial one square per game.Court example:
 
TREASURE HUNT 
Objective:
A kids game where you send them on a hunt for the treasure chest and lots of prizes by following pictures.
Game Type:
Active. A lot of movement may be required.
Players:
2 or more players
Needed:
Treasure chest (you can make this), prizes, trinkets, chocolate coins, candy etc
Rules:
Create a treasure chest using a box, aluminum foil and black construction paper. You'll also want to cover the lidand tape it to the box such that it will open like a chest. Fill the chest with candy, chocolate coins, small toys, bubble makers, squirt guns, and other assorted prizes. Next, gather a selection of objects in which you will hideclues. Eight items is usually a good number. These can be anything but should be associated with the theme of the party if possible. Draw pictures of each object on small pieces of paper. Next on one more piece of paper draw onemore picture of the treasure chest with a map (X marks the spot) or verbal directions to where it can be found.Hide each picture in an object such that as each object is located, the paper inside tells the kids what to look for next. Finally, they should find the paper with the treasure chest and map and thus find the treasure. When thetreasure is found, give each child a chance to reach inside and grab a handful of treasure.
 RED LIGHT / GREEN LIGH
Objective:A game where players try to sneak up on the caller without getting caught.Game Type:Active. A lot of movement may be required.Players:3 or more playersRules:This game is best played outside or in a large room. The group should determine a start line and a finish line. One person is chosen as the "traffic cop". The rest of the players form a line at the start line about 15 to 20 feet awayfrom the "cop" who is at the finished line and who has his back turned away from the group. The "cop" then says"green light" and the group slowly (or quickly) moves forward. At any time the cop can say "red light" and turn

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