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Weight of Fire

Weight of Fire

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Seven Years War wargame rules, "bang you're dead" style, 20-30mm figures, move-countermove turn sequence, pretty bloody

Seven Years War wargame rules, "bang you're dead" style, 20-30mm figures, move-countermove turn sequence, pretty bloody

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Published by: WargameRulesAndTools on Nov 26, 2012
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02/02/2014

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WEIGHT OF FIRE
Eighteenth Century Miniatures Rules By Wes Rogers
 
 
TABLE OF CONTENTS
1 INTRODUCTION ................................................................................................................. 1 2 GAME SCALES ................................................................................................................... 1 3 TROOP TYPES ................................................................................................................... 1 4 FORMING UNITS ................................................................................................................ 1 5 MOUNTING FIGURES ON BASES ..................................................................................... 2 6 FORMATIONS ..................................................................................................................... 3 7 ORDER AND STEADINESS ............................................................................................... 3 8 LEADERS ............................................................................................................................ 4 9 TURN SEQUENCE.............................................................................................................. 5 10 MOVEMENT RATES ........................................................................................................ 6 11 MANEUVERS ................................................................................................................... 6 12 SKIRMISHERS ................................................................................................................. 7 13 CHARGING AND RECEIVING A CHARGE ..................................................................... 8 14 SHOOTING AND COMBAT PROCEDURE .................................................................... 10 15 SHOOTING .................................................................................................................... 10 16 COMBAT ........................................................................................................................ 12 17 MORALE ........................................................................................................................ 13 18 RECOVERING FROM SHAKEN OR DISORDERED STATUS ...................................... 16 19 PURSUIT ........................................................................................................................ 17 20 TERRAIN EFFECTS ....................................................................................................... 17 21 POINT VALUES CHART ................................................................................................ 19 22 OPTIONAL RULES ......................................................................................................... 19
 
Weight of Fire
http://www.scribd.com/wargamerulesandtools 1 02/01/14
1 INTRODUCTION
This is a set of rules for playing games representing small battles in the mid-Eighteenth Century period of European history, using 20-25mm size model soldiers. The rules cover the period very roughly A.D. 1740-1790, when musketry weight of fire ruled the battlefield. The rules do not try to recreate every aspect of 18
th
 Century warfare; for example, the rules ignore
most of the complexities of maneuver. The rules are intended only to model the “classic”
tactics of the period. The rules are designed for games using 6-12 units per side. A game like this should take about four hours for a pair of opponents familiar with the rules to complete. Typical game setup involves two fairly equal forces facing one another across a game table laid out with terrain models representing hills, woods, streams, etc. Victory conditions to win the game may vary
widely, but usually one player wins when a stated number of the enemy’s units have been
destroyed or routed off the game table before a set number of turns have been played.
2 GAME SCALES
Each infantry figure represents 25 actual men. Each cavalry figure represents 20 actual troopers. A gun model represents two actual guns, and a gunner figure represents 5 actual men. 1" on the game table represents 12 paces (about 30 feet); or 2mm represents 1 pace. A turn is an undefined but fairly short amount of time. All dice are 6-sided. All measurements except base sizes are in inches.
3 TROOP TYPES
Troops are classed by arm (infantry, cavalry, or artillery), by type, and by morale grade. Infantry units are divided into two types, light and line. Light troops may skirmish but line troops may not. Light troops were rather rare in this period. Cavalry are divided into two types, light and heavy. Hussars and light dragoons are considered
to be light cavalry. Cuirassiers, “horse”, and heavy dragoons are considered to be heavy
cavalry, with the armored cuirassiers receiving some extra bonuses.
 Artillery (“guns”)
is divided into three types, light, medium, and heavy. Light guns are those shooting 4# shot weight or lighter. Medium guns are those shooting 9# shot weight or lighter, but also light 12-pounders. Heavy guns are those firing shot above 9# weight. The rules ignore howitzers and horse guns. Morale grade reflects both training and general willingness to fight. There are five morale grades of troops: A, B, C, D, and E. 'A' are the best, and 'E' the worst. Most troops should be grade C, average training and morale.
4 FORMING UNITS
Infantry units should be 12-24 figures strong, although smaller or larger units are certainly allowed, depending on historical organization. Cavalry historically operated by squadron, but squadrons usually acted in close cooperation within a regiment. For convenience, cavalry should be organized into 2-
4 squadron “b
attle-
groups” of 12
-24 figures.  Artillery should be grouped into batteries of 2-6 gun models, depending on the historical organization of the troops. Normally, the figures in a unit must all be of the same morale grade and type. In cases where grenadiers are attached to their parent battalion, they may roll separately for shooting and combat, if the extra work is not considered too burdensome. However, they test morale at the

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