In 2008 Philip Pocock directed the collaborative 'datatectural' construction of ZKM YOUniverse in SecondLife, The SLatelliterates virtual satellite with off-duty Pforzheim undergrad student Linus Stolz, the Karlsruhe Design Academy (HfG) 3D docent Herwig Hoffmann and SLifers Felix Kratzer and Torrid Luna. Prof. Dr. Peter Weibel announced this event in the cover story published by Germany's national magazine Der Spiegel.
Converging with the SL work, with Stefan Gebhardt, Philip Pocock produce as well Mobile Mashup Movie Matrix, a user-generated mobile media multi-screen digital video work that mashes-up on a media sculpture in the museum and streams as well in SL.
The YOUniverse Island in SecondLife was produced on the occasion of the ZKM Center for Art and Media Technology Karlsruhe's 10th Year Jubillee and it was included in an extended sculptural form as a 'crashed satellite' in the ZKM Jubilee exhibition YOU_ser: The Century of the Consumer.
In SecondLife, on ZKM YOUniverse Island, the terrain is more or less a wasteland, flooded, post-climate-change. It's barren and avatars visiting stand out following Antonioni's film acting maxim, that in a desert all actors look great.
There is little to no building, no actual virtual brick and mortar, no roofs and Earthly architecture. Since avatars fly why would one wish to bump around virtual interiors and find a door? The architecture extends into 3D virtual environment space Eisenman's notion of 'event architecture'. Oe visits an architectural site for an event online, not for some faux style of window frame or door, but to share an event with other avatars.
The SLatelliterates 'scripted their event architectural spaces on the ZKM SecondLife Island as cinema's. The motives for the cinemas vary and include an undergorund bunker cinema with an avatar-sensing sliding port that automatically opens when an avatar descend into the cinema; a house of cards cinema that is made of multiple screens, each rotating to maintain a normal 90° angle to the avatar both inside or outside this cinema; an iceberg cinema automatically starts its distorted projection of a video stream when it senses thge proximity of an avatar. Also Live Events from ZKM are streamed in real time onto the Island.
It has gone through some changes since its inception, as the ZKM YOUniverse Island in SecondLife as a 'massively collaborative, multi-user, 3D virtual environment for art, avatars and education has a pedagogic component. Most recently the Island has turned into a wiki, that is, wiki architecture, where guests can build and 'rez' what they wish. Only the House of Cards, and a new ALAND Seville Biannual cinema site remain.
The Slatelliterates also developed a satellite, that any avatar may transfrom themselves into. The satellite is scripted to gently and endlessly wander at a variable altitude over the entire SecondLife atlas. Looking down, The SLatelitterate's 'satellite' on display in the ZKM YOU_Ser show as well, is a time-based landscape 'paintant' to borrow a term from F. Marcaccio, allowing museum guests to sit and journey in the orbital space ironically over the 'flat world' of SecondLife.
Results from this experiment have been that SecondLife is a leg on a journey toward a shared virtual 3D Metaverse Internet platform. Projects such as OpenSim will overcome some of the scripting issues that are constantly plagued by SecondLife 'updates'. When an individual computer under my desk is an 'island' it may more easily become 'part of the main'. SecondLife has its user upload to a SIM or Island stored and maintained at a remote location, lessening the SecondLife datatect and designer's control over development. Still, SecondLife is a step toward Web3.0 with a ways to go.
SPACEPLACE directed by Philip Pocock with former students Axel Heide, Heiko Hoos, Onesandzeros, and Zen monk Gregor Stehle is subtitled: Art in the Age of Obitization.
SPACEPLACE is a virtual curatorial mobile med
Original Title
YOU_ser: The Century of te Consumer exhibition ZKM 2007-9
In 2008 Philip Pocock directed the collaborative 'datatectural' construction of ZKM YOUniverse in SecondLife, The SLatelliterates virtual satellite with off-duty Pforzheim undergrad student Linus Stolz, the Karlsruhe Design Academy (HfG) 3D docent Herwig Hoffmann and SLifers Felix Kratzer and Torrid Luna. Prof. Dr. Peter Weibel announced this event in the cover story published by Germany's national magazine Der Spiegel.
Converging with the SL work, with Stefan Gebhardt, Philip Pocock produce as well Mobile Mashup Movie Matrix, a user-generated mobile media multi-screen digital video work that mashes-up on a media sculpture in the museum and streams as well in SL.
The YOUniverse Island in SecondLife was produced on the occasion of the ZKM Center for Art and Media Technology Karlsruhe's 10th Year Jubillee and it was included in an extended sculptural form as a 'crashed satellite' in the ZKM Jubilee exhibition YOU_ser: The Century of the Consumer.
In SecondLife, on ZKM YOUniverse Island, the terrain is more or less a wasteland, flooded, post-climate-change. It's barren and avatars visiting stand out following Antonioni's film acting maxim, that in a desert all actors look great.
There is little to no building, no actual virtual brick and mortar, no roofs and Earthly architecture. Since avatars fly why would one wish to bump around virtual interiors and find a door? The architecture extends into 3D virtual environment space Eisenman's notion of 'event architecture'. Oe visits an architectural site for an event online, not for some faux style of window frame or door, but to share an event with other avatars.
The SLatelliterates 'scripted their event architectural spaces on the ZKM SecondLife Island as cinema's. The motives for the cinemas vary and include an undergorund bunker cinema with an avatar-sensing sliding port that automatically opens when an avatar descend into the cinema; a house of cards cinema that is made of multiple screens, each rotating to maintain a normal 90° angle to the avatar both inside or outside this cinema; an iceberg cinema automatically starts its distorted projection of a video stream when it senses thge proximity of an avatar. Also Live Events from ZKM are streamed in real time onto the Island.
It has gone through some changes since its inception, as the ZKM YOUniverse Island in SecondLife as a 'massively collaborative, multi-user, 3D virtual environment for art, avatars and education has a pedagogic component. Most recently the Island has turned into a wiki, that is, wiki architecture, where guests can build and 'rez' what they wish. Only the House of Cards, and a new ALAND Seville Biannual cinema site remain.
The Slatelliterates also developed a satellite, that any avatar may transfrom themselves into. The satellite is scripted to gently and endlessly wander at a variable altitude over the entire SecondLife atlas. Looking down, The SLatelitterate's 'satellite' on display in the ZKM YOU_Ser show as well, is a time-based landscape 'paintant' to borrow a term from F. Marcaccio, allowing museum guests to sit and journey in the orbital space ironically over the 'flat world' of SecondLife.
Results from this experiment have been that SecondLife is a leg on a journey toward a shared virtual 3D Metaverse Internet platform. Projects such as OpenSim will overcome some of the scripting issues that are constantly plagued by SecondLife 'updates'. When an individual computer under my desk is an 'island' it may more easily become 'part of the main'. SecondLife has its user upload to a SIM or Island stored and maintained at a remote location, lessening the SecondLife datatect and designer's control over development. Still, SecondLife is a step toward Web3.0 with a ways to go.
SPACEPLACE directed by Philip Pocock with former students Axel Heide, Heiko Hoos, Onesandzeros, and Zen monk Gregor Stehle is subtitled: Art in the Age of Obitization.
SPACEPLACE is a virtual curatorial mobile med
In 2008 Philip Pocock directed the collaborative 'datatectural' construction of ZKM YOUniverse in SecondLife, The SLatelliterates virtual satellite with off-duty Pforzheim undergrad student Linus Stolz, the Karlsruhe Design Academy (HfG) 3D docent Herwig Hoffmann and SLifers Felix Kratzer and Torrid Luna. Prof. Dr. Peter Weibel announced this event in the cover story published by Germany's national magazine Der Spiegel.
Converging with the SL work, with Stefan Gebhardt, Philip Pocock produce as well Mobile Mashup Movie Matrix, a user-generated mobile media multi-screen digital video work that mashes-up on a media sculpture in the museum and streams as well in SL.
The YOUniverse Island in SecondLife was produced on the occasion of the ZKM Center for Art and Media Technology Karlsruhe's 10th Year Jubillee and it was included in an extended sculptural form as a 'crashed satellite' in the ZKM Jubilee exhibition YOU_ser: The Century of the Consumer.
In SecondLife, on ZKM YOUniverse Island, the terrain is more or less a wasteland, flooded, post-climate-change. It's barren and avatars visiting stand out following Antonioni's film acting maxim, that in a desert all actors look great.
There is little to no building, no actual virtual brick and mortar, no roofs and Earthly architecture. Since avatars fly why would one wish to bump around virtual interiors and find a door? The architecture extends into 3D virtual environment space Eisenman's notion of 'event architecture'. Oe visits an architectural site for an event online, not for some faux style of window frame or door, but to share an event with other avatars.
The SLatelliterates 'scripted their event architectural spaces on the ZKM SecondLife Island as cinema's. The motives for the cinemas vary and include an undergorund bunker cinema with an avatar-sensing sliding port that automatically opens when an avatar descend into the cinema; a house of cards cinema that is made of multiple screens, each rotating to maintain a normal 90° angle to the avatar both inside or outside this cinema; an iceberg cinema automatically starts its distorted projection of a video stream when it senses thge proximity of an avatar. Also Live Events from ZKM are streamed in real time onto the Island.
It has gone through some changes since its inception, as the ZKM YOUniverse Island in SecondLife as a 'massively collaborative, multi-user, 3D virtual environment for art, avatars and education has a pedagogic component. Most recently the Island has turned into a wiki, that is, wiki architecture, where guests can build and 'rez' what they wish. Only the House of Cards, and a new ALAND Seville Biannual cinema site remain.
The Slatelliterates also developed a satellite, that any avatar may transfrom themselves into. The satellite is scripted to gently and endlessly wander at a variable altitude over the entire SecondLife atlas. Looking down, The SLatelitterate's 'satellite' on display in the ZKM YOU_Ser show as well, is a time-based landscape 'paintant' to borrow a term from F. Marcaccio, allowing museum guests to sit and journey in the orbital space ironically over the 'flat world' of SecondLife.
Results from this experiment have been that SecondLife is a leg on a journey toward a shared virtual 3D Metaverse Internet platform. Projects such as OpenSim will overcome some of the scripting issues that are constantly plagued by SecondLife 'updates'. When an individual computer under my desk is an 'island' it may more easily become 'part of the main'. SecondLife has its user upload to a SIM or Island stored and maintained at a remote location, lessening the SecondLife datatect and designer's control over development. Still, SecondLife is a step toward Web3.0 with a ways to go.
SPACEPLACE directed by Philip Pocock with former students Axel Heide, Heiko Hoos, Onesandzeros, and Zen monk Gregor Stehle is subtitled: Art in the Age of Obitization.
SPACEPLACE is a virtual curatorial mobile med
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IKM_YOUniverse /// 2007 /// Interaktive Nutzer-Installation
Philip Pocock /// Mit ZKM_YOUniverse prasentiert das ZKM seine Dependance in
(1954, ttama Canada) Schwerpunkt cer Second Life, einen Ausblick auf das digitale Museum der Zukunft.
Erbeleyon lip Pococksind isterne-s- el st es, den Usern lberall mit erweitertem 3D, Web 2.0 sowie Mo-
sierte Platiformen und Installationen. Ne- 7
ten kollatorativ entstetenden Medier- _bil-Plattformen eine diskursive virtuelle Umgebung zu bieten, die
erbeiten umfasst sein Werk Fotografie, —_ antizipierend die Rolle des ,,aktiven Besuchers” im Museum verdeut-
Teichnung und Malerei sowie de Ausein- Yicht, Anders als die gangigen Reprasentationsformen in Second Life
andersetaing mit Medien und Kurstthe-fungiert das ZKM-Universum nichtals dreidimensionales Spiegelbild
ari, Seine Arbeiten werden international i
présente, u.a, im Musée dart Moderne @S physischen ZKM in der ,ersten Welt": Die Auseinandersetzung
cela ile de Paris, der dacumentaX oder mit aktuellen Fragen 2u Kunst, Medien und Technologie, denen sich
beim otterdamer DEAF Festival die Denkfabrik ZKM in Theorie und Praxis stellt, wird uber regionale
petax wensel Grenzen hinweg fur die , Prosumer" (pro-ducer, con-sumer) 2ugang-
pee On aw lich und durch sie mit gestaltar. Die besondere Medienarchitektur
° , des 2KM-Satelliten bietet Raum fiir partizipatorische Medienevents,
translokales E-Learning sowie Zugang zu Inhalten aus den audiovi-
suellen Archiven des ZKM und weltweiter Partner. Die User kénnen
entweder direkt im Second Life oder liber ihre Mobiltelefone vor Ort
im ZKM dem symbolischen Universum des ZKM Bilder hinzufuigen, aus
denen ein Datenstrom fur die verschiedenen Plattformen des Projek-
tes generiert wird. Auch kénnen Second Life-User mit ihren Avataren
an den Aktivitaten ,in world” teilnehmen.
Weitere Mitwitkende: Stefan Gethardt, Softwareentwickler (lava und andere Web-
Anwendungen) bei der Firma Abas, Karlsrune /// Axel Heide, Medienkinstler, Web-
entwickler und Programmierer///Bastian Hemminger, Programmiererim Bereich mo
biler Anwendungen und Medienkunst /// Herwig Hoffman, Maler und Leiter des 30-
Studios der Hochschule far Gestaltung (HFG) Karlsruhe /// Thomax Kaulmann, Medien-
unter und freibewuficherProgramimierer fur Kulturprojekte (ua, Ko-autor des , Open
Video Archive" des 2KM, 1990) ///Felixkratzer, Grinder und Leiter von vQuanter, einer
Firma, die 3D-Interetlesuncen entwickelt sowie Mitarbeiter des FZ Forschungszen-
trums Informatik Karlsruhe // Torrid Luna, Linut-Hacker, Linden-Scripting-Langua-
ge-Guru und Gronderin der S-Firma Primforge // Linus Siolzstudlert industrial De~
sign an der Hochschule Pforzheim und widmet sich der Konzeption und Programmie-
‘ung von virtuellen Umgebungen,
Konzept: Peter Weibel, Philip Pocock // Projektleitung: Philip Pocock /// Realisation:
The Slatelliterates: Dagmar Fuchtjohann, Stefan Gebhardt, Axel Heide, Bastian
Hemminger, Herwig Hoffmann, Felix Kratzer, Thomax Kaulmann, Torrid Luna, Philip.
Pocock, Linus Stolz /// Produktion: ZKM | Zentrum fur Kunst und Medientechnologie
Karlsruhe, 2007