Basic RPG System
This is the basic role-playing system I created for my Zombie Hero RPG. Any genre can be created with this system.
Attributes: Roll 2d6 for each attribute.Strength:
How strong your character is.
How intelligent your character is.
How agile and nimble your character is.
Helps determine how much damage your character can take.
Your character’s personality.
Only if the Character has a high level of Magic can he or she use magical spells.
This is how much damage your Character can take before being taken out of action. To get the Character’s Hit Points, add his Strength, Dexterity, and Staminatogether.
Clear any ability or power with the Game Master before you give them to your character.Some abilities/powers can upset a campaign. And be ready to explain how your character received the abilities/powers. Roll 2d6 for each power.
Weaknesses are anything that can hinder your character. This can be a fear, a physical,mental, or emotional condition, or some substance (such as garlic to a vampire).
Skills are abilities that your character has learned, like sailing, fighting, cooking, etc. Allskills add +1 to any task, depending on what Attribute is used.
Magic is a special power. Only characters with a 10 or more in the Magic Attribute canuse Magic. With Magic, a character has access to
powers. But as such, it is very powerful. To offset this potential unbalance in the game, a character may only start witha number of spells equal to the character’s Smarts score. The player may add one spell per level he/she attains. All spells use the Magic Attribute for determining results.
Equipment is the stuff your Character possesses. This can include what he or she iscarrying or wearing, a base/home, and items within the base/home, as well as other places, such as an office or workshop. The Character’s occupation may determine some,if not all, of the equipment he/she has.