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Alleria the Wind Runner

Alleria the Wind Runner



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Published by Zetsumie Mitsukai
Strategy Guide for Alleria the Wind Runner by MiranaPotM (As of version 6.59)
Strategy Guide for Alleria the Wind Runner by MiranaPotM (As of version 6.59)

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Published by: Zetsumie Mitsukai on Jan 31, 2009
Copyright:Attribution Non-commercial


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Alleria the Windrunner 
MiranaPotMAs of version 6.59
http://planetdota.blogspot.comTable of Contents:
-Are you for Alleria?-Writer's Foreword-Hero Stats and Overview-Pros and Cons-Skill description-Skill build-Item build-Strategy-Using Shackleshot-Using Powershot-Using Windrunner -Using Focus Fire-Special Strategies-Best Friends, Worst Enemies and Heroes you are worst enemy to-Replays-Last Word
Are you for Alleria?
You are for Alleria if:-You love playing Aimers.-You like to play heroes that need practice but gives a lot of power for it.-You like to play heroes that can be Gankers and Supporters with same item build in same time.You are not for Alleria if you:
-Don't have time to practice hero.-Feel best when playing heroes that do not need any practice and with that is easy to own.
Writer's Foreword:
Alleria is one of two new heroes introduced in 6.55 she is semi-DPS, Anti-DPS, ganking andsupportive hero in same time. I fell in love with this hero and soon she became my favorite (after PoTM sure) there are a lot of peoples that still don't know to play her and i am here to show youhow this hero should be played.
Hero Stats and Overview
Alleria, Windrunner In the valleys of Winterspring, deep within the verdant glades of the Forest of Trees, an elf withthe power of the wind makes her home. She joined the Sentinel as a free agent shortly after theWar of the Magi. Favored by the Goddess of Wind, Alleria received many blessings. Her arrowsfly straight and true, piercing all enemies in a line. She can lace her arrow with wind and bindenemies together by creating ethereal shackles. Her footsteps are hastened by the currents of air.It is known that she can dispatch enemies at blinding speed by releasing a flurry of arrows. She isindeed a worthy enemy of the Scourge.Range: 600 | | Move Speed: 295 | Primary: INTStr: 15 + 2.5 | Agi: 17 + 1.4 | Int: 22 + 2.6Damage: 44 - 56 | HP: 435 | Mana: 286HP Regen: 0.7 | Mana Regen: 0.89Attack Speed: 1.14 (+ 17% IAS) | Armor: 1.4About stats:As you can see her MS is below normal (300) but with Windrunner her MS is crazy big.She have nice str gain for int hero, decent int gain and low agi gain.Her base dmg is strongand she have 600 range and we will use it well.
Pros and Cons:
Pros:-She is good ganker early and late game-Perfect cheaser -Nice harraser -Have nice controle of lane even 1v2-Have strong escape skill that can be used to avoid all attacks (not spells)-Have long disableCons:-Her disable is hard to aim
-Early game nukers own her -Item dependable-Her ulti reduce dmg but that can be easy fixed
Skill description:
ShackleshotAlleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.Level 1 - 1.5 seconds shackleLevel 2 - 2.25 seconds shackleLevel 3 - 3 seconds shackleLevel 4 - 3.75 seconds shackleCooldown: 10Manacost: 90/100/110/120Level 1: 90 mana, 14 sec cooldown.Level 2: 100 mana, 14 sec cooldown.Level 3: 110 mana, 14 sec cooldown.Level 4: 120 mana, 14 sec cooldown.PowershotWindrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrowtravels 1700 distance, dealing damage and destroying trees in its path. The damaged dealt isgreatest to the first target it hits and is reduced by 10% with each other it passes through.Level 1 - 120 initial damage.Level 2 - 200 initial damage.Level 3 - 280 initial damage.Level 4 - 360 initial damage.Cooldown: 12Manacost: 90/100/110/120

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