Anyone who has read Lovecraft’s popular “Shadow Over Innsmouth” story will know that the once prosperous New England town of Innsmouth fell to decay after being cursed by a blasphemous pact with the sea-dwelling "Deep Ones".
Escape From Innsmouth is a Call of Cthulhu campaign setting from Chaosium for anyone interested in roleplaying in the haunted seacoast town where strange, half-human webbed inhabitants with palpitating gills wait bound in service to the fully tainted creatures from deep waters.
Being a Lovecraft fan with a special affinity for Innsmouth, I read this neat sourcebook mostly out of a love for the story since I am always wanting more when it comes to the background and history of the infamous accursed community, but I also read it for inspiration.
I've been reading a few other adventure sourcebooks to get some ideas for future writing projects, but writing projects aside, it wasn't very long before I really wished I had a group of players to run this suspenseful campaign with so that I can really become involved in the CoC horror roleplaying game!
Though Escape from Innsmouth is just one (and the final?) book in the line of Lovecraft Country supplements for the Call of Cthulhu game (at least so far), it is easily THE one I would want to start with because it was fun and interesting and easy to read and I found it quite satisfying and well-paced, offering many fine scenarios to get into deep trouble and plenty of foul fishyfroggy!folk and other Innsmouth monsters to encounter.
The campaign book is layed out well and contains the right balance of background information on locations, specific buildings and notable fishmonster people within Innsmouth outlined in excellent pencil portraits alongside in-depth descriptions for each mob and also includes a really cool players' map of the twisted town to help visualise adventures. There are six different scenarios including the climatic "Raid on Innsmouth" and plenty of overall inspiration in this creepy setting that establishes the perfect mood for investigating and resisting the icky Innsmouth folk.
Lots of interesting reading even if you are not playing the game but just in need of a nice supplement, or like me, want to build up writing resources. I've generated a lot of really fun ideas from this and will be keeping it handy for future reference!
Escape is an enjoyable campaign book that I would highly recommend to gamemasters and investigators for fishy good adventures!
Something fishy this way comes.