Welcome to Scribd, the world's digital library. Read, publish, and share books and documents. See more
Standard view
Full view
of .
Save to My Library
Look up keyword
Like this
0 of .
Results for:
No results containing your search query
P. 1
Compleat Arduin - Slaver

Compleat Arduin - Slaver

Ratings: (0)|Views: 1,173|Likes:
Published by Knightsky
This file details the Slaver class for the Compleat Arduin RPG.
This file details the Slaver class for the Compleat Arduin RPG.

More info:

Published by: Knightsky on Feb 01, 2009
Copyright:Attribution Non-commercial


Read on Scribd mobile: iPhone, iPad and Android.
download as PDF or read online from Scribd
See more
See less


This character class combines many of the attributes of Warrior, Thief, and Outlaw (with quite a bit of Trader tossed in for good measure). Prerequisites for characters of this type are a "cruelty factor" of at least 75%; aminimum STR score of 12: an EGO of 15 or more and a streak of sheer cussedness that could curl the toes onan Orc!Elves and Dwarves can never be Slavers, but oddly enough, occasionally a Hobbitt will, and when they are theytend to be the worst kind Imaginable. Rogue Phraints also occasionally enter "The Trade" as it is called.Slavers trust no one, ever, and are "mental loners" even though they like to surround themselves with mercenaryguards and other assorted cutthroats who do most of their dirty work. Paranoid describes them perfectly.By inclination and training, Slavers wield nets and bullwhips at +20 ABF and prefer brigantine, leather or lightchain mail armor, without shield. They can wield other weapons, but only at -10 ABF so they seldom do so,with the exception of falchions and scimitars, with which they are even on.By custom, all Slavers wear colorful turbans and shirts of fine silk or satin. The gaudier, the better. They also, by custom, wear earrings, thumb rings, and even an occasional nose ring or plug.Slavers earn Experience Points just as a Warrior does, but also by the capture and sale of slaves.They receive 150 EP per each El of the captives and 10 EP per each 100 G.S. they bring on the auction block.Slavers are generally legal in most fantasy worlds, or in parts of them, just as they used to be here on Earth andstill are in remote areas. The GM should be sure to treat them accordingly as they have a rich and powerfulguild that will do its utmost to protect its own so long as no laws are broken.They frequently travel in groups of adventurers in the hopes of capturing outlaws, Orcs, Goblins, and othersthey can sell and will not bother their fellow adventurers. A share of the loot helps, too! Finally, many Slaversmaintain large harems as a status symbol: the more in the harem, the better.

Activity (3)

You've already reviewed this. Edit your review.
1 thousand reads
1 hundred reads
Jason Schmit liked this

You're Reading a Free Preview

/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->