February 3, 2009
A Framework for the Technology CognateAt Baylor University
(printed 2/3/2009)
[An earlier version of this document was published as “Technology Through aPrism,”
Teacher Education and Practice
,
11:Fall/Winter 1995, pp. 105-113.]
Introduction
Nicholas Negroponte, a founding Director of the Media Technology lab at MIT andauthor of the book,
Being Digital
, asserts that “Computing isn’t about computers anymore. It is about living.” Throughout the remainder of the book, Negroponte describesthe pervasive character of technology’s impact upon virtually every aspect of life. LewisPerelman, former Director of Project Learning 2000, draws similar conclusions abouttechnology’s impact upon education in his book,
School’s Out
. Perelman coined the term“hyperlearning” to differentiate 21st century learning from current educational practice:[Hyperlearning] is not a single device or process, but a universe of newtechnologies that both possess and enhance intelligence. The
hyper
inhyperlearning refers not merely to the extraordinary speed and scope of new information technology, but to an unprecedented degree of connectedness of knowledge, experience, media and brains—both humanand nonhuman. The
learning
in HL [hyperlearning] refers most literally tothe transformation of knowledge and behavior through experience—whatlearning means in this context goes as far beyond mere education ortraining as the space shuttle goes beyond the dugout canoe (Perelman,1992).Individuals within the “education enterprise” must address a fundamental question: Howdoes one use technology to facilitate the processes of teaching and learning in 21
st
centurylearning environments?
A Definition and A Metaphor
1
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