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Meepo the Geomancer

Meepo the Geomancer



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Published by Zetsumie Mitsukai
Strategy Guide for Meepo the Geomancer
by Demigawd (as of v6.60)
Strategy Guide for Meepo the Geomancer
by Demigawd (as of v6.60)

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Published by: Zetsumie Mitsukai on Feb 05, 2009
Copyright:Attribution Non-commercial


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Strategy Guide forMeepo the Geomancerby
(as of v6.60)
Visithttp://planetdota.blogspot.com/for your Dota needs!
Every meepoplayer out there knows the common build composed of Treads + Mekansm +Vladimirs Offering. A solid build, probably the best for playing Meepo like a "normal"hero.A lot of people are still walking around with all 4 clones and try to get a kill, sacrificingMeepos ability to farm and roam at the same time. Also they often make the mistake of trying to catch someone with net from the maximum range with often results in a miss andthe escape of the enemy hero. Dagger solves this problem and is the item what this guide isall about.Hero AbilitiesEarthbindYour well known disable, which becomes a permanent one once you maxed it out and hit lvl16
Level 1 - 500 casting range.Level 2 - 750 casting range.Level 3 - 1000 casting range.Level 4 - 1250 casting range.Cooldown: 20/16/12/8 seconds.Level 1: 100 mana, 20 sec cooldown.Level 2: 100 mana, 16 sec cooldown.Level 3: 100 mana, 12 sec cooldown.Level 4: 100 mana, 8 sec cooldown
Can be used for scouting, cancels channeling and makes invisibility obsolete if the hero hasbeen caught before going invis. It cannot hit units while they are invisible. Grounds airunits too and goes through magic immunity.
Poof Your teleport and main damage skill. Poof deals damage in the departure and arrivallocations, which means double damage if they are the same.
Level 1 - 60 damage.Level 2 - 80 damage.Level 3 - 100 damage.Level 4 - 120 damage.Cooldown: 20/18/16/14 seconds.Level 1: 140 mana, 20 sec cooldown.Level 2: 120 mana, 18 sec cooldown.Level 3: 100 mana, 16 sec cooldown.Level 4: 80 mana, 14 sec cooldown.
Two level 4 poofs in a creepwave are clearing it completly, since it has a relativly low cd itshould be used also for farming.Geostrike
A stackable slow and DOT skill.
 Level 1 - 5% slow, 4 dps.Level 2 - 10% slow, 8 dps.Level 3 - 15% slow, 12 dps.Level 4 - 20% slow, 16 dps.Buff placers do not stack Passive
Since the recent nerf it doesnt help in farming early on and only 5% are not enough tocatch up with a fleeing hero, the skill wont be gotten until mid game.
Divided we standYour ultimate which creates a copy of you which can only carry the same boots as you,shares your attribute bonuses and gets 25% of the extra attributes your main Meepo has. If one dies, all die.
Level 1 - 1 Geomancer.Level 2 - 2 Geomancers.Level 3 - 3 Geomancers.Passive
The skill that offers you complete mapcontrol, great farming abilitys, a high damageoutput, a permanent disable and much more in combination with your other spells.Skill Build
Level 1 -EarthbindLevel 2-3 -Poof Level 4 -EarthbindLevle 5 -Poof Level 6 -Divided we standLevel 7 -Poof Level 8 -EarthbindLevel 9-10 -GeostrikeLevel 11 -Divided we standLevel 12 -GeostrikeLevel 13 -EarthbindLevel 14 -GeostrikeLevel 16 -Divided we stand
: Since we are building a poof Meepo, maxing this out first is self-explanatory.Earthbind is gotten early for disabling enemys to give your teammates the chance to get a kill.Geostrike is skipped to level 9 since you need clones to make it effective. Divided we stand isgotten whenever possible, since it boosts all your other spells.
Core Items

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