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Train2Game Students visit RARE

Train2Game Students visit RARE

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Published by Train2Game

Whilst at RARE Train2Game sat down with Craig Duncan, Studio Head at RARE, to get some tips for Train2Game students everywhere.

Whilst at RARE Train2Game sat down with Craig Duncan, Studio Head at RARE, to get some tips for Train2Game students everywhere.

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Published by: Train2Game on Dec 13, 2012
Copyright:Attribution Non-commercial

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09/17/2013

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The Day
Students Visited RARE
ABOUT RARE
Established in 1985 to focus on the expanding console market, RARE partneredwith Nintendo and sealed a reputation for quality with titles ranging from
Donkey Kong Country
to
GoldenEye
.The acquisition of Rare by Microsoft Game Studios came about in 2002. RAREwent on to support the Xbox 360 debut with two of the three launch games,
Kameo
and
Perfect Dark Zero
. Subsequent years saw RARE innovate with
Banjo-Kazooie: Nuts & Bolts
, the
Viva Piñata
franchise and pioneering workon Xbox 360 Avatars.RARE continue to target top-tier development at both the custom-built ruralHQ and new Birmingham facility. The boundless opportunities afforded by
Microsoft’s Kinect are
RARE
s current source of inspiration.
AWARDS RECEIVED BY RARE
 
 
In addition to visiting the Microsoft ownedstudios, students were able to share theirskills with the RARE team and gainamazing insights into the Games Industry.The Students who won the trip were fromthe team who were judged NUMBER ONEat the Guinness World GameJam in 2012
 –
 they, along with all student present, areGuinness World record Holders!
 
Craing Duncan with Train2game Student Chloe Martin
Whilst at RARE Train2Game sat down with Craig Duncan, Studio Head atRARE, to get some tips for Train2Game students everywhere.
Brief career history:
I started working in manufacturing in technical industries such as aerospace, avionics andautomotive where I cut my teeth in process engineering and project management positions. I thenhelped grow and run a software engineering company working on safety critical, secret stuff runningall of their key software projects and clients before making the switch to the games business.I joined Codemasters at the start of 2003 as a development manager when the games industry wasgrowing and projects were getting larger endeavours, I then transitioned through a number of rolesleading a number of game titles in all genres until 2008 and my final role at Codemasters wasDirector of Product Development for the company.I took the opportunity to join Midway games to run their UK studio in Newcastle which was anawesome experience I learned a huge amount during; my next role took me to Sheffield asDevelopment Director for Sumo Digital.Now at Rare I feel the 10 years in the games industry and the 6 before that have prepared my for
running one of the world’s top studios where I am now.
 
What inspired you to get into the games industry?
I feel fortunate to have
grown up in the era of games during the 80’s and 90’s and always loved
games
 –
 
it wasn’t apparent until I started to shape my leadership career that there was a games
industry and that I could combine my skills and expertise with something I loved such as games.
What were your favourite games to play when you were growing up?
I played everything growing up on C16, C64 and Amiga as well as NES and SNES… games like
 speedball 2, kick off and ISS (the earliest version of PES) were great social experiences for me andfriends growing up as were Micromachines and Streetfighter 2 as well as being a big RPG /
Adventure fan playing lots of RPG’s
. I remember being completely captivated by dungeon masterwhen it launched, mapping the levels out on graph paper.

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