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Partnership: Me
to
Jake:
1.
Hey
Jake,
very
interesDng
thumbnails,
I
really
like
the
use
of
lines
and
the
textures
which
reect
the
Aztecs
structures
design.
I
like
how
you
are
thinking
about
your
space
by
considering
dierent
views/angles,
for
instance
8.9.10
are
very
interesDng
as
you
menDoned,
keep
it
up
hEp://jakejbryant.blogspot.co.uk/2012/11/iniDal-environment-
thumbnails.html#comment-form 2.
looking
really
nice,
in
my
opinion
I
like
1c,
2c,
4c
as
they
will
stand
out
in
your
secret
lair
because
of
their
"glow"
eect
for
instance
4C.
I
think
you
will
have
a
clearer
thought
once
you
put
colours
and
textures
in
your
secret
lair hEp://jakejbryant.blogspot.co.uk/2012/11/hero-prop-
development.html#comment-form Jake
to
me:
1.
Thumbnail
3
is
my
favorite
table,
and
in
my
opinion
has
the
most
'futurisDc'
appearance
:) However,
I
think
that
these
tables
seem
a
bit
modern
rather
than
the
furniture
of
the
future.
Maybe
tweak
the
designs
and
re-think
some
aspects
of
its
pracDcality?
For
example;
perhaps
involving
retractable
furniture
or
things
built
in
the
walls?
What
I
mean
by
retractable
is
'fold-away'
items.
I
believe
there
is
a
nice
example
of
this
in
Tron?
:D
I
think
this
could
also
t
in
nice
with
the
'Secret
Agent'
part.I
spoke
earlier
with
you
about
the
hero
prop,
the
idea
is
nice
and
it
will
be
nice
seeing
your
developments
:)
hEp://a-animator.blogspot.co.uk/2012/11/unit2-
secret-lairs- thumbnails.html 2.
Somehow
I
haven't
seen
any
of
these
posts!
I
like
your
idea
of
having
the
kind
of
'cloaking
device'
on
your
characters
'body-armour'.
The
background
of
your
character
is
also
interesDng,
but
I
think
perhaps
you
should
dene
the
narraDve
a
bit
stronger
:) I'll
give
you
Tron
tomorrow
as
well
for
more
inuence
:D hEp://a-animator.blogspot.co.uk/2012/11/unit2-secret-lairs-character-
prole.html 3.
These
are
great
photo
references!
I
think
all
your
images
have
bold
colour,
which
is
an
element
that
you
should
keep
throughout
your
design
with
could
also
assist
you
in
developing
a
nice
style.
The
last
image
is
my
favorite
as
I
think
that
the
'straight
lines'
are
more
eecDve
and
visually
pleasing
:D hEp://a-animator.blogspot.co.uk/2012/11/unit2-secret-lairs-eectslighDng.html 4.
That top image is awesome! The composition and the initial mark making is
really bold. Nice work :)
hEp://a-animator.blogspot.co.uk/2012/12/speed-painDng-pracDse_11.html Me to MaE: Hey MaE, I like the second thumbnail as its texture and use of colour looks interesDng. Concerning the third thumbnail, I have a feeling it would look strong once you start experimenDng with colours and textures considering your totem pole inuence map. can't wait to see more
hEp://maEman12.blogspot.co.uk/2012/11/secret-lair-iniDal- thumbnails.html#comment-form Peta to me: 1. I really like number 1 it just appears like it could be a very interesting space hEp://a-animator.blogspot.co.uk/2012/11/unit2-secret-lair.html