Welcome to Scribd, the world's digital library. Read, publish, and share books and documents. See more
Download
Standard view
Full view
of .
Look up keyword
Like this
8Activity
0 of .
Results for:
No results containing your search query
P. 1
13 Render Settings Discussion

13 Render Settings Discussion

Ratings: (0)|Views: 191 |Likes:
Published by Ahmad Musaffa

More info:

Published by: Ahmad Musaffa on Feb 05, 2009
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See more
See less

09/15/2010

pdf

text

original

 
Chapter 13: Render Settings: DiscussionBy Roland HessThere are only a few useful settings for the renderer that are not related to compositing.The Render Buttons.The Render buttons are accessible from any buttons window, and can be found by clicking on the Scenecontext and Render sub-context on the header, or by pressing F10.When rendering, there are several things you need to specify: the render size, where and in what format tosave the finished product, and the quality options you would like the renderer to use.Render SizeThe finished size of the render is chosen in the Format panel, with the SizeX and SizeY controls. Thecolumn of buttons to the right contains preset values for different rendering tasks.
 
Setting render size and preset buttons on the Format panel.Output FormatRendered images are not automatically saved. You must press F3 to save them, or select "Save Image..."from the File menu. When Blender saves the image, it uses the format specified on the Formats panel.
 
The different image formats available for saving.The default image format is Jpeg, but, as Jpeg compression can leave ugly artifacts, you should probablychange it to PNG, and set the Quality spinner to 100. With this menu, you can also choose from theanimation formats appropriate to your computer (Quicktime, AVI codec), which will bring up your operatingsystem's animation saving dialogue.If you want to save an image's Alpha channel along with the rest of the render, you need to select the"RGBA" button at the bottom of the panel, as well as an image format that supports Alpha channels (Targa,PNG, OpenEXR and MultiLayer).If you are rendering an animation and have chosen a still image format (PNG, Targa, Jpeg, etc.) instead of an animation format (.avi, Quicktime), Blender will save a series of numbered image files, one for eachrendered frame. It is then up to you to put the images together into a playable animation, using either Blender or some other program.Animated image sequences are saved automatically to the folder specified in the top file selector of theOutput tab.RSD.04: Animation file path selector on the Output tab.Oversampling

Activity (8)

You've already reviewed this. Edit your review.
1 thousand reads
1 hundred reads
kamylinn liked this
mneekhrey liked this
Pang Andrew liked this
azir549378067 liked this
kxlexk liked this

You're Reading a Free Preview

Download
scribd
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->