• Embed Doc
  • Readcast
  • Collections
  • CommentGo Back
 
Tips
 
&
 
Tricks
 
Software:
 
3DS
 
Max
 
Level:
 
Intermediate
 
Date:
 
30
th
 
Apr
 
2008
 
3DS
 
MAX
 
:
 
Rendering
 
for
 
HIGH
 
Resolutions
 
First
 
of 
 
all,
 
before
 
we
 
start,
 
it
 
should
 
be
 
mentioned
 
that
 
this
 
tutorial
 
is
 
based
 
on
 
a
 
real
 
life
 
issue
 
of 
 
one
 
of 
 
the
 
clients.
 
The
 
issue
 
was
 
“very
 
simple”.
 
That
 
is
 
to
 
say
 
the
 
scene
 
file
 
was
 
not
 
rendering
 
and
 
giving
 
a
 
fatal
 
error.
 
Hence,
 
the
 
below
 
mentioned
 
tips
 
and
 
workflow
 
will
 
be
 
very
 
useful
 
for
 
most
 
users.
 
First
 
of 
 
all
 
a
 
bit
 
of 
 
book
 
keeping
 
1)
 
Avoid
 
saving
 
files
 
on
 
desktop.
 
If 
 
you
 
need
 
an
 
immediate
 
access
 
to
 
file
 
create
 
a
 
shortcut
 
instead.
 
Files
 
saved
 
on
 
desktop
 
is
 
in
 
reality
 
saving
 
on
 
C:
 
drive
 
thereby
 
cramping
 
up
 
the
 
virtual
 
memory,
 
which
 
primarily
 
uses
 
the
 
C:
 
drive.
 
2)
 
The
 
virtual
 
temp
 
can
 
be
 
around
 
two
 
times
 
the
 
amount
 
of 
 
RAM.
 
Please
 
remember
 
to
 
keep
 
that
 
much
 
space
 
free
 
on
 
your
 
drive
 
as
 
well.
 
3)
 
Remember:
 
Windows
 
XP
 
has
 
a
 
cap
 
of 
 
2GB.
 
Hence,
 
if 
 
the
 
scene
 
is
 
crashing
 
often,
 
keep
 
a
 
close
 
watch
 
on
 
the
 
task
 
manager>>performance
 
tabset
 
to
 
see
 
whether
 
this
 
cap
 
is
 
being
 
reached.
 
P a g e
 
|
 
1
 
 
Tips
 
&
 
Tricks
 
Software:
 
3DS
 
Max
 
Level:
 
Intermediate
 
Date:
 
30
th
 
Apr
 
2008
 
Now
 
to
 
the
 
rendering
 
aspect
 
of 
 
3ds
 
Max
 
2008
 
Please
 
change
 
setting
 
only
 
when
 
needed,
 
more
 
often
 
the
 
default
 
settings
 
are
 
pretty
 
fine.
 
One
 
of 
 
first
 
things
 
that
 
can
 
be
 
done
 
is
 
to
 
change
 
the
 
memory
 
limit
 
as
 
desired.
 
This
 
needed
 
to
 
be
 
done
 
with
 
a
 
bit
 
of 
 
caution
 
and
 
knowledge
 
of 
 
system
 
resources.
 
The
 
simpler
 
option
 
is
 
to
 
select
 
conserve
 
memory.
 
More
 
often,
 
this
 
should
 
resolve
 
most
 
issue.
 
This
 
however,
 
is
 
a
 
simple
 
and
 
basic
 
step.
 
For
 
the
 
long
 
run,
 
it
 
is
 
more
 
important
 
to
 
also
 
touch
 
on
 
some
 
“advance
 
features”
 
within
 
3ds
 
Max.
 
P a g e
 
|
 
2
 
 
Tips
 
&
 
Tricks
 
Software:
 
3DS
 
Max
 
Level:
 
Intermediate
 
Date:
 
30
th
 
Apr
 
2008
 
One
 
of 
 
the
 
“Advanced”
 
method
 
of 
 
rendering
 
is
 
to
 
use
 
the
 
“correct”
 
acceleration
 
method.
 
Normally
 
the
 
reason
 
for
 
most
 
renders
 
not
 
getting
 
completed
 
is
 
due
 
to
 
the
 
inappropriate
 
way
 
the
 
file
 
is
 
rendered.
 
Rendering
 
the
 
files
 
is
 
passes
 
is
 
one
 
of 
 
the
 
good
 
options
 
for
 
flexibility.
 
This
 
we’ll
 
take
 
in
 
a
 
separate
 
exercise
 
by
 
itself.
 
Another
 
is
 
the
 
way
 
the
 
scene
 
is
 
calculated.
 
More
 
often
 
the
 
reason
 
for
 
“heavy
 
cpu
 
and
 
RAM
 
usage”
 
is
 
raytracing.
 
Hence,
 
if 
 
one
 
adjusts
 
the
 
Acceleration
 
Methods
 
of 
 
the
 
raytracing,
 
it
 
will
 
speed
 
up
 
the
 
render
 
without
 
visible
 
loss
 
of 
 
quality.
 
The
 
three
 
types
 
of 
 
Raytrace
 
Acceleration
 
Method
 
are
 
1)
 
BSP
 
a.
 
BSP
 
(Binary
 
Space
 
Partitioning)
 
is
 
the
 
default
 
method
 
and
 
performs
 
best
 
in
 
most
 
of 
 
the
 
cases/scenes
 
2)
 
Large
 
BSP
 
a.
 
This
 
method
 
can
 
perform
 
better
 
with
 
large
 
scenes
 
and
 
with
 
distributed
 
bucket
 
rendering.
 
3)
 
Grid
 
a.
 
This
 
method
 
can
 
perform
 
better
 
on
 
multiprocessor
 
systems.
 
P a g e
 
|
 
3
 
of 00

Leave a Comment

You must be to leave a comment.
Submit
Characters: ...
You must be to leave a comment.
Submit
Characters: ...