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Tips
 
&
 
Tricks
 
Software:
 
Maya
 
Level:
 
Intermediate
 
Date:
 
13
th
 
May
 
2008
 
To
 
keep
 
is
 
line
 
with
 
the
 
Max
 
tutorial,
 
it
 
is
 
important
 
to
 
first
 
show
 
some
 
system
 
settings
 
that
 
will
 
be
 
extremely
 
helpful
 
in
 
the
 
long
 
run.
 
Please
 
note
 
this
 
is
 
a
 
suggestion,
 
and
 
something
 
that
 
I’ve
 
found
 
out
 
to
 
be
 
pretty
 
useful.
 
Go
 
to
 
the
 
system
 
properties
 
and
 
select
 
the
 
Performance
 
settings.
 
Select
 
Adjust
 
for
 
best
 
performance.
 
Another
 
thing
 
important
 
to
 
make
 
sure
 
that
 
you
 
have
 
enough
 
virtual
 
memory.
 
By
 
default
 
it
 
is
 
the
 
C:
 
drive
 
that
 
is
 
“looked
 
at”
 
by
 
Windows,
 
hence
 
avoid
 
saving
 
files
 
on
 
desktop
 
(which
 
is
 
more
 
often
 
stored
 
on
 
C:
 
drive)
 
One
 
more
 
factor
 
is
 
the
 
processor
 
scheduling
 
and
 
Memory
 
Usage.
 
P a g e
 
|
 
1
 
 
Tips
 
&
 
Tricks
 
Software:
 
Maya
 
Level:
 
Intermediate
 
Date:
 
13
th
 
May
 
2008
 
In
 
this
 
month
 
we
 
are
 
looking
 
at
 
High
 
Resolution
 
Rendering,
 
something
 
that
 
is
 
very
 
often
 
needed
 
when
 
having
 
to
 
print.
 
This
 
often
 
takes
 
toll
 
of 
 
our
 
system
 
resources.
 
For
 
this
 
exercise
 
I’ve
 
taken
 
a
 
favorite
 
scene
 
file
 
from
 
Zoorender.
 
This
 
is
 
an
 
online
 
benchmarking
 
file,
 
to
 
compare
 
render
 
of 
 
systems
 
hardware,
 
their
 
OS
 
and
 
RAM
 
etc,
 
specifically
 
when
 
using
 
Mental
 
Ray
 
inside
 
Maya.
 
It
 
would
 
be
 
simpler
 
to
 
create
 
another
 
file,
 
but
 
would
 
be
 
very
 
useful
 
to
 
have
 
one
 
common
 
file
 
for
 
all
 
tests.
 
I
 
have
 
to
 
appreciate
 
and
 
acknowledge
 
Zoorender
 
for
 
this
 
initiative,
 
which
 
is
 
now
 
many
 
years
 
old.
 
Another
 
reason
 
for
 
using
 
this
 
file
 
is
 
that
 
it
 
uses
 
an
 
optimal
 
mental
 
ray
 
setting
 
that
 
really
 
tests
 
the
 
system
 
and
 
it’s
 
settings.
 
Getting
 
back….
 
What
 
we
 
are
 
trying
 
to
 
achieve
 
here
 
is
 
a
 
High
 
Resolution
 
render
 
of 
 
4096
 
by
 
4096.
 
Most
 
of 
 
us
 
will
 
not
 
even
 
be
 
able
 
to
 
seen
 
the
 
whole
 
picture
 
inside
 
our
 
monitors.
 
A
 
small
 
explanation
 
to
 
those,
 
who
 
are
 
not
 
so
 
Mental
 
Ray
 
savvy.
 
A
 
L
shaped
 
room
 
(notice
 
the
 
top
 
left
 
window)
 
having
 
a
 
spot
 
light
 
beaming
 
through
 
it
 
(notice
 
the
 
bottom
 
right
 
image)
 
the
 
camera
 
is
 
positioned
 
at
 
the
 
other
 
end
 
of 
 
the
 
L
shaped
 
room.
 
Just
 
the
 
light
 
by
 
itself 
 
will
 
not
 
be
 
enough
 
to
 
light
 
up
 
the
 
entire
 
room,
 
and
 
so
 
we
 
use
 
final
 
gather
 
which
 
is
 
a
 
part
 
of 
 
Mental
 
Ray.
 
It
 
has
 
to
 
be
 
understood
 
that
 
we
 
have
 
to
 
render
 
a
 
relatively
 
smaller
 
image
 
to
 
check
 
for
 
the
 
various
 
settings,
 
until
 
we
 
have
 
achieve
 
the
 
final
 
look
 
that
 
we
 
want
 
to
 
achieve,
 
before
 
going
 
High
 
Res.
 
P a g e
 
|
 
2
 
 
Tips
 
&
 
Tricks
 
Software:
 
Maya
 
Level:
 
Intermediate
 
Date:
 
13
th
 
May
 
2008
 
Now
 
to
 
the
 
High
 
Resolution
 
rendering
 
part.
 
No
 
sooner
 
we
 
setup
 
our
 
render
 
for
 
4096
 
by
 
4096
 
we
 
may
 
have
 
memory
 
issues
 
and
 
not
 
be
 
able
 
to
 
render
 
this
 
image.
 
So
 
we
 
have
 
to
 
break
 
up
 
our
 
render
 
into
 
smaller
 
tiles.
 
This
 
we
 
have
 
to
 
use
 
our
 
command
 
line
 
render.
 
Open
 
the
 
command
 
prompt
 
window
 
Start>>run>>cmd
 
OR
 
Start>>Programs>>Accessories>>Command
 
Prompt
 
This
 
will
 
open
 
a
 
DOS
 
window.
 
Go
 
to
 
the
 
place
 
where
 
your
 
scene
 
file
 
is
 
eg:
 
c:\toronto\scenes
 
The
 
entire
 
command
 
would
 
be
 
cd
 
\toronto\scenes
 
(assuming
 
that
 
you
 
are
 
in
 
c:
 
if 
 
not
 
first
 
type
 
c:
 
)
 
to
 
understand
 
what
 
all
 
flags
 
are
 
available
 
Type
 
render
 
 –h
 
The
 
correct
 
render
 
that
 
we
 
need
 
is
 
Render
 
 –r
 
mr
 
 –reg
 
0
 
500
 
0
 
500
 
 –im
 
tile01
 
scenefile.mb
 
Command
 
 –type
 
of 
 
render
 
 –region
 
 –image
 
scenefile
 
Hence
 
we
 
will
 
need
 
to
 
have
 
many
 
renders
 
to
 
cover
 
up
 
the
 
whole
 
region
 
i.e
 
4096
 
X
 
4096.
 
In
 
this
 
example
 
we
 
are
 
rendering
 
500
 
X
 
500
 
we
 
could
 
also
 
do
 
the
 
same
 
using
 
1000
 
X
 
1000.
 
Hence
 
we
 
have
 
500
 
X
 
8
 
tiles
 
horizontally
 
and
 
the
 
same
 
vertically
 
thereby
 
giving
 
us
 
a
 
total
 
of 
 
64
 
tiles.
 
Having
 
to
 
render
 
64
 
times
 
in
 
command
 
prompt
 
may
 
seem
 
a
 
daunting
 
task,
 
that
 
is
 
the
 
reason
 
we
 
use
 
the
 
age
 
old
 
antiqe
 
“batchfile”.
 
Batch
 
file
 
is
 
and
 
wordfile
 
saved
 
with
 
a
 
.bat
 
extension
 
wherein
 
command
 
are
 
followed
 
line
 
after
 
line.
 
P a g e
 
|
 
3
 
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