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Tips
 
&
 
Tricks
 
Pipeline
 
Techniques
 
Level:
 
Intermediate
 
Date:
 
11
th
 
June
 
2008
 
P a g e
 
|
 
1
 
Pipeline Techniques : Render Passes
The term Render Pass has often been used interchangeably with Render LayersWhen rendering in layers each layer is assigned what objects are to be in it. That is to say, themain character or the static objects or background objects. More often, inside Maya it is used tooverride renderers. Example: render one layer having objects to be rendered using Mental Rayand another layer to render paint effects using the Maya Software Render.There can be many such combinations.In a production pipeline, the more important part of the “layers” was to have different features(object properties) of the render elements, so that these may be composited in the way onedesires at the time of compositing. This allows for a great deal of flexibility at the time of compositing.The most common features of a rendered object or scene is1)
 
The look of the object (color, texture, etc)2)
 
Shadow of the objects3)
 
Environment / Background4)
 
Effects
 
Tips
 
&
 
Tricks
 
Pipeline
 
Techniques
 
Level:
 
Intermediate
 
Date:
 
11
th
 
June
 
2008
 
P a g e
 
|
 
2
 
SharksBloodCage
 
Tips
 
&
 
Tricks
 
Pipeline
 
Techniques
 
Level:
 
Intermediate
 
Date:
 
11
th
 
June
 
2008
 
P a g e
 
|
 
3
 
Fog & Light RaysAll these layers need different type of renders, as the layer for Blood, being hardware particleshad to get rendered using Maya Hardware. There could also be a case where there are PaintEffects which specifically need to use the Maya Software Render.All the above images can then be composited to get the final image: Based on the above,The look of the object includes the diffuse, specular, reflection and others. Sometimes thesefeatures when merged inside the software as the rendered image, do not necessarily give the look desired by the artists. Hence, they are often rendered separately.
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