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Legends & Lairs - Necromantic Lore (OCR)

Legends & Lairs - Necromantic Lore (OCR)

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Published by: Scrambled Words on Dec 23, 2012
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04/08/2015

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Requires the use of theDungeons & Dragons® Player's Handbook,Third Edition, published by Wizards of the Coast
®
 
Necromantic Lore
Credits
LEAD DEVELOPER  
Kevin Wilson
MANAGING DEVELOPER  
Greg Benage
WRITING
Chester Douglas, Scott Gearin, Lysle Kapp, Lizard, Sam J. E. Point
INTERIOR ILLUSTRATIONS
Veronica Jones, Britt Martin, Jeremy McHugh, Michael Phillippi, Patricio Soler, Blaine Taggart
GRAPHIC DESIGN
Brian Schomburg
COVER DESIGN
Brian Schomburg
EDITING
Greg Benage, Kevin Wilson
ART DIRECTION
Kevin Wilson
LAYOUT
Brian Schomburg
PUBLISHER  
Christian T. Petersen
PRINTING
Bang Printing, Inc.
FANTASY FLIGHT GAMES
1975 W. County Rd. B2, Suite 1Roseville, MN 55113651.639.1905www.fantasyflightgames.com
‘d20 System’and the ‘d20 System’logo are Trademarks owned byWizards of the Coast and are used according to the terms of the d20System License version 1.0. Acopy of this License can be found atwww.wizards.com.Dungeons & Dragons® and Wizards of the Coast® are RegisteredTrademarks of Wizards of the Coast and are used with permission.Copyright © 2002 Fantasy Flight Publishing Inc. Legends and Lairs isa trademark of Fantasy Flight Publishing Inc. All rights reserved.
 
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2
Alphabetical Listing of Undead
Name (CR)Page
Atrocity wight (24)4Blood pool (5)6Bloodseeker (2)7Bonecast (base +1)8Charnel wagon (12)11Dancing bones (1)12Dhampir (base +1)13Dream phantom (8)16Eternal confessor (base +6)17Fade (4) 20Famine haunt (5)21Fever gaunt (3)22Foreverjack (base +2)24Gaunt king (5)22Grave leech (1/6)26Grave master (9)27Gravestone guardian(3)29Grim stalker (14)30Hecatombe (see entry)32
Name (CR)Page
Heirloom wraith (3)35Horrid murder (13)36 Necrocorn (5)38 NecromentalsOverview39Azure phoenix (15)40Blackheart (15)42Red tide (15)44Sunkiller (15)46Pale masker (1/2)48Pestilent queen (6)49Shadow parasite (4)51SpiritsGuiding spirit (3)52Legion of the dead (base +2)54Spirit steed (2)57Warning spirit (4)58Tomb guardian (base +3)59Unvanquished (base +2)61
Undead by Subtype
Air:
sunkiller (necromental)
Earth:
blackheart (necromental), gravemaster
Fire:
azure phoenix (necromental)
Incorporeal:
dream phantom, fade,famine haunt, heirloom wraith, shadow para-site, unvanqushed
Spirit:
guiding spirit, legion of the dead,spirit steed, warning spirit
Water:
red tide (necromental)
 Definition of Undead Type
Undead are once-living creatures animat-ed by spiritual or supernatural forces.
 Hit Die:
d12.
 Base Attack Bonus:
As wizard (1/2 HD,rounded down).
Good Saving Throws:
Will.
Skill Points:
(3 x Int score) + (2 × EHD).
 Feats:
1 + 1 per 4 EHD.
 Notes:
An undead has no Constitutionscore. It is immune to mind-affecting effects(charms, compulsions, phantasms, patterns,and morale effects), poison,
sleep
, paralysis,stunning, disease, death effects, necromanticeffects, and any effect that requires a Fortitudesave unless it also works on objects. The crea-ture is not subject to critical hits, subdual dam-age, ability damage, ability drain, or energydrain.An undead with no Intelligence scorecannot heal damage, though it can be healed.(An intelligent undead heals damage normally,despite its lack of Constitution.) Negative ener-gy (such as an
inflict 
spell) heals any undeadcreature. The fast healing special quality worksfor those undead that have it regardless of theirlack of Constitution.An undead is not at risk of death frommassive damage (see Injury and Death inChapter 8 of the PHB), but when reduced to 0or fewer hit points, it is destroyed. It cannot beraised, and although
resurrection
can affect it,such attempts almost always fail because mostundead are unwilling to be brought back to life.An undead spellcaster uses itsConstitution modifier (+0) or its Charisma modifier, whichever is higher, when makingConcentration checks. Unless otherwise noted,an undead has darkvision with a range of 60 ft.
 Definition of Spirit Subtype
Aspirit is a good or neutral-aligned incorpore-al undead that is harmless or helpful to the liv-ing. Most spirits can only be destroyed uponthe completion of a task or condition.

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