Welcome to the Miscellany of Mysticism, abook that deals with the more advancedaspects of magic in the Marvel Universe. Ifyou haven’t read the Manual of Magic yet,read the first book before you read thisone. That book is the foundation for magicin the MARVEL SUPER HEROES™ RolePlaying Game system. You must under-stand it before you can use the materialfound within this book.The Miscellany of Mysticism will further
define the use of magic, describe the dif-ferent dimensions found in the Marvel Uni-verse and explain dimensional travel,cover the various magical entities andsuper-human beings found in the Marvel
Universe, list additional specialized spells,and describe many of the magical itemsthat may be available. This book buildsupon the foundation of the first book,allowing the creation of a more complexmagical scenario or character. All of the material within is based oninformation provided in past Marvel com-
ics titles, particularly Strange Tales or Doc-tor Strange. Even the theories are solidlybased on Marvel characters, plots and dia-logue.
The best way for the Judge to use thismaterial-is to read through the entire book
then go back and select the elements hewants to include in his campaign.For players, the most obvious use of thisbook would be to further define a Dimen-sional energy spell that entreats an entity(Hoggoth, Ikonn, etc.) But beyond that, theinformation within this book provides a
h i s t o ry of past exploits, characters,places, and items useful for developingheroes.
MAGIC IN GENERAL
To understand magic in the Marvel Uni-verse we must first look at its exact defini-tion. Magic-The practice of using certain
energies and powers whose nature is
beyond the scope of technologically ori-ented science.
The Origin of Magical Power
“Where does all power truly originate? Inthe long run, from the sun, of course.Here, too, is the indirect birthplace of all mystical might. Control of the source means total control. To be a star meansthe very laws of nature are yours to amend as you wish. You see, stars are not inert celestial bodies. They are highly intelli- gent, aware, and powerf u l .”
—Apalla, ahumanoid form of a star.
“I can’t make something out of nothing.Magic is basically a study of forces. Onceone knows how to channel these forces,though, the results can be quite striking.”
—Doctor StrangeMagical power is the life blood of amagic wielder (and of a magical item orcreature, for that matter). In the Manual of
Magic we have seen how magical power isdivided into three different types: per-sonal, universal, and dimensional. But allmagic power is built on common ground,
that of reshaping existing power, found inyourself, your universe, or in anotherdimension, to a form that you desire. Whatis important to magicians, is the reference
to the ultimate power coming from thesun, which is our own star. This mayexplain why the forces of light, usuallyreferred to as the forces of order, good, or
“white”, hold sway over the forces of dark-ness, usually referred to as forces of
chaos, evil, or “black”. It is this that givethe Doctor Stranges and Shamans of thisworld their advantage.
Magic Wielder Ranks
“There is more to the study of mysticism and the occult than most people might even dream! In the mystic order to which I belong, it is indeed written that practionersof the mystical arts must choose a discipleor disciples, to insure the continuity of the st ruggles against malefic forces, but only at such a time that it is fitting and p ro pe r !”
—Doctor StrangeThe following steps show the variousdegrees of magic wielder rank or status.
This character knows fewer thanfive spells or has less than an Amazing spellrank in at least two spells. He is spendingmost of his time with his master (when notpracticing what he has learned on villains).He can study tomes and scrolls and evenperform magic found therein, but he cannot
yet learn spells on his own (spells that hehas read in a tome or on a scroll must bestudied each time he uses them—he cannotcommit them to memory. )Novices are usually ignored by the morepowerful dimensional entities. A novice
using a Dimensional Entreaty spell useshis magic as normal, but no FEAT roll isn e ce s s a ry to determine if the entityentreated will be affronted by the entreaty
and take action. The dimensional entityfeels that it is an investment in the future,but the character is currently beneath histotal consideration. A novice can, how-ever, provoke a hostile reaction from extra-
dimensional entities by abusing theirpower—using it in ways the entity wouldnot normally approve of (see “AbusingDimensional Entreaties” in the “H O WSPELLS ARE CAST” section in the Man-ual of Magic.
D iscipl e.
The character possesses atleast 5 spells or has at least an Amazingrank in all of his spells. He assists the mas-ter in some of his rituals, but is spendingmore time adventuring than a novice. Hemay learn new spells from his master’swritten works.Disciples, like novices, are usuallyignored by the more powerful dimensional
entities. A disciple using a DimensionalEntreaty spell uses his magic as normal,
but no FEAT roll is necessary to determine
if the entity entreated will be affronted bythe entreaty and take action. The dimen-sional entity feels that it is an investment inthe future, but the character is currently
beneath his total consideration. A disciplecan, however, provoke a hostile reaction
from extra-dimensional entities by abus-ing their power-using it in ways the entitywould not normally approve of (see “Abus-ing Dimensional Entreaties” in the “HOWSPELLS ARE CAST” section in the Man-ual of Magic.
The character possesses at least 8spells. He has a spell rank of at leastExcellent in all of them and Incredible orbetter in at least two of them. He spends