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World of Darkness - Mage the Awakening - Gloria Mundi

World of Darkness - Mage the Awakening - Gloria Mundi



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Published by: Scrambled Words on Dec 27, 2012
Copyright:Attribution Non-commercial


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Written by Matthew McFarland. Cover art by Mike Kaluta. Playtesters:Matt Karafa, Jeffrey Kreider, Matthew McFarland, Keith McMillin, FredMartin-Shultz, Dawn Wiatrowski© 2005 White Wolf Publishing, Inc. All rights reserved. Reproductionor reposting without the written permission of the publisher is expresslyforbidden, except for the downloading of one copy for personal use fromwww.white-wolf.com. White Wolf and World of Darkness are registeredtrademarks of White Wolf Publishing, Inc. Mage the Awakening,Storytelling System, Gloria Mundi, and Gazing into You are trademarksof White Wolf Publishing, Inc. All rights reserved. All characters, names,places, and text herein are copyrighted by White Wolf Publishing, Inc.The mention of or reference to any company or product in these pages isnot a challenge to the trademark or copyright concerned.This book uses the supernatural for settings, characters, and themes.All mystical and supernatural elements are
ction and intended forentertainment purposes only. This book contains mature content. Readerdiscretion is advised.For a free White Wolf catalog call 1-800-454-WOLF.Check out White Wolf online athttp://www.white-wolf.comPRINTED IN CANADA
The sea of time grows murky as one ap-proaches the distant past. Ruins, artifacts, cavepaintings—all this evidence of history tells anincomplete tale. Most people never realize thatthey don’t know the whole truth, but some cansee that there is more to learn. Those who do,and who know where to look, eventually discovera legend of a fallen civilization and a war for thethrone of reality. The names for that civilizationare many, most of them lost over the years, buteven patchwork recorded history remembers oneof them: Atlantis.Humanity found that mythical place eons ago,led by dreams more real than their waking sight.There they learned to see beyond this world tothe Supernal Realms, and what they discoveredin those places set their very souls aglow. By thepower of their thoughts, they learned how tomake what was real in the Supernal Realms realin this world—to make the impossible possible.What once could be done only in dreams wasnow achievable in the waking world. Indeed,it seemed only those most enlightened soulswere truly Awake, while everyone else was buta Sleeper, sharing the same dream.The Awakened built a glorious civilizationon their sacred island, dividing themselves intospecialized orders of governance and workingtogether to unravel the Mysteries of the higherrealms. Yet the power they uncovered in un-raveling these mysteries soon outstripped theirwisdom, and they committed a great crime of hubris. Seeking to abandon the dreaming worldaltogether, they constructed a grand celestialladder to carry them to the Supernal Realms,where they overturned the thrones of the godsand usurped their places. They sought to controlall reality with their thoughts alone, yet Creationtrembled at their every unwise whim. There wasno choice but to cast them down, lest all of realitybe corrupted and sundered. Those Awakenedstill left in our world climbed the celestial lad-der themselves and made wizard-war on theirerstwhile brethren, shaking all of Creation. Inthe end, the very ladder itself was shattered andour world fell away from the Supernal Realms,leaving only an impassable gulf of unrealityknown as the Abyss between them.Yet though the Fallen World was cursed tofall deeper into Sleep, there are those still whoAwaken. Deep in the Supernal Realms standcyclopean watchtowers that even today call brave,enlightened souls across the treacherous Abyss.Should a soul survive this journey and carve itsname on one of these watchtowers, that SleeperAwakens and inherits humanity’s forgottenlegacy: magic. When he does, it’s up to him tofind those others like himself who have brokenfree from humanity’s shared dream and try onceagain to find the truths behind the Mysteries of Creation. And should they uncover the linger-ing fragments of lore about lost, fabled Atlantis,mages must decide whether to re-create theenlightened civilization those earliest dreamersforged or build something even better, foundedon the highest ideals of this Fallen World.You’ve had the sense at some point in yourlife that there is more to this world than youcan see. You’ve always known that sinister truthshide behind a façade of normality, veiled by therational, orderly “natural laws” we call science.When night falls, as the shadows grow long and

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