Tiny Undead (Psionic)
: 3d12 (19 hp)
: Fly 30 ft. (perfect) (6 squares)
: 17 (+2 size, +2 Dex, +3 deflection), touch 17, flat-footed 15
: 2 ½ ft./
: Mind thrust, psi
like abilities, rebuke undead
: Blindsight 60 ft., madness, telepathy 100 ft., turn resistance +4, undead traits,unholy grace
: Fort +6, Ref +6, Will +9
, Dex 14, Con
, Int 16, Wis 12, Cha 16
: Bluff +9, Concentration +9, Diplomacy +13, Knowledge (Psionics) +9, Psicraft +11,Sense Motive +7, Spellcraft +9
: Great Fortitude, Iron Will
: Usually neutral evil
9 HD (Tiny)
Flying towards you is a humanoid brain, glowing with a strange energy.
Creations of the insane and the truly depraved, unliving brains (more commonly called a ‘brainin a jar’ due to their usual locations…) are undead cre
atures given life by intermixing negativeenergy and psionic power. Truly brilliant creatures, unliving brains seek to gain power bydominating the living and the dead.Sometimes, unliving brains arise spontaneously from the bodies of powerful humanoid psionswhose minds were psionically focused at the time of death. Other times, mad scientists or necromancers create them for use as servants, spies, or advisors.Unliving brains remember nothing of their former lives, but all display an aptitude for psionicadvancement.An unliving brain resembles a normal humanoid brain, though somewhat withered.
If an unliving brain discovers hostile creatures, it first attempts to
the most physically powerful looking member of the party. After the ensuing chaos, the brain attempts to remainhidden and it targets the remaining members with its
: Anyone targeting an unliving brain with a thought detection, mind control,telepathic, or psionic ability makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage. A successful Will save DC 14 negates the Wisdom damage.