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Table Of Contents

Chapter 1 - Zierath
Chapter 2 - Ambrosius
Chapter 3 - Ka’Senne
Chapter 4 - The Zierath Café
Chapter 5 - The Karland
Chapter 6 - Boratch
Chapter 7 - More Arrivals
Chapter 8 - Mattew
Chapter 9 - The Council of Nobles
Chapter 10 - The Departure
Chapter 11 - Soldiers and Oracles
Chapter 12 - Maz City
Chapter 13 - Maz and the Manicotti
Chapter 14 - Kuker
Chapter 15 - The Jolly Elmo
Chapter 16 - Hoffner
Chapter 17 - Melanie
Chapter 18 - The Hovden League
Chapter 19 - Two Items of Light
Chapter 20 - DeeDee
Chapter 21 - The Imrhys Council
Chapter 22 - Missing
Chapter 24 - Centaurs
Chapter 25 - The Light of the Achar
Chapter 26 - Avalonia
Chapter 27 - Library Books
Chapter 28 - Isle Rembrandt
Chapter 29 - Boratch
Chapter 30
P. 1
Zierath: Lord of the Alliance

Zierath: Lord of the Alliance

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Published by iUniverseBooks
Welcome to the Achar, a huge rotating mobius strip encircling a yellow sun. The Achar is home to hundreds of sentient races, bizarre monsters, thousands of countries, and the Imrhys, a race of immortal humans with great magical abilities who believe it is their responsibility to save the world.

More than three thousand years have passed since the last great Gnarrhys War, but Lord Zierath and his fellow Imrhys still remember it. More than half of all the sentients on the Achar died in that war. Now, rumors of a darkness forming off in the west set Zierath out on a quest to gather allies, armies, and information before the darkness envelops them all. Of course, the first trick is to get out of the tedious administrative duties of ruling a large confederation of countries. Zierath’s solution is simple. Sneak out of the castle, city, and country before the regent can stop him. However, if the regent can see into the future, things can get complicated very quickly.
Welcome to the Achar, a huge rotating mobius strip encircling a yellow sun. The Achar is home to hundreds of sentient races, bizarre monsters, thousands of countries, and the Imrhys, a race of immortal humans with great magical abilities who believe it is their responsibility to save the world.

More than three thousand years have passed since the last great Gnarrhys War, but Lord Zierath and his fellow Imrhys still remember it. More than half of all the sentients on the Achar died in that war. Now, rumors of a darkness forming off in the west set Zierath out on a quest to gather allies, armies, and information before the darkness envelops them all. Of course, the first trick is to get out of the tedious administrative duties of ruling a large confederation of countries. Zierath’s solution is simple. Sneak out of the castle, city, and country before the regent can stop him. However, if the regent can see into the future, things can get complicated very quickly.

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Published by: iUniverseBooks on Dec 31, 2012
Copyright:Traditional Copyright: All rights reservedISBN:9780595898299
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09/17/2013

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9780595898299

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