Professional Documents
Culture Documents
Smite
Smite Range S 12 4
Warlord Trait
(1)
Tervigon 3 powers
Smite
Smite Range S 12 4
Broodlord 2 powers
Smite
Smite Range S 12 4
Warp Charge 1
AP Type . 2 Assault 4
Master of Defense
+ Counter-attack while in their deployment zone. (2)
Warp Charge 1
AP Type . 2 Assault 4
Warp Charge 1
AP Type . 2 Assault 4
(1)
Iron Arm Warp Charge 1
The Psyker gains +D3 Strength and Toughness (roll once for both) and gains the Eternal Warrior special rule.
Master of Offense
+ Furious Charge while in enemies deployment zone. (3)
(1)
Iron Arm Warp Charge 1
The Psyker gains +D3 Strength and Toughness (roll once for both) and gains the Eternal Warrior special rule.
(1)
Iron Arm Warp Charge 1
The Psyker gains +D3 Strength and Toughness (roll once for both) and gains the Eternal Warrior special rule.
Master of Manoeuvre
Warlord + unit get Outflank. (4)
(2)
Enfeeble Warp Charge 1
Target a single enemy unit within 24. The target unit -1S/T and treats all terrain (even open ground) as difficult terrain.
(2)
Enfeeble Warp Charge 1
Target a single enemy unit within 24. The target unit -1S/T and treats all terrain (even open ground) as difficult terrain.
(2)
Enfeeble Warp Charge 1
Target a single enemy unit within 24. The target unit -1S/T and treats all terrain (even open ground) as difficult terrain.
Legendary Fighter
+1 VP for each character slain in a challenge. (5)
Tenacity
Warlord + unit get FnP when 3 of an objective. (6)
(3)
Endurance Warp Charge 1
Target a single friendly unit within 24. The target unit gains the Feel No Pain, It Will Not Die, and Relentless special rules.
(3)
Endurance Warp Charge 1
Target a single friendly unit within 24. The target unit gains the Feel No Pain, It Will Not Die, and Relentless special rules.
(3)
Endurance Warp Charge 1
Target a single friendly unit within 24. The target unit gains the Feel No Pain, It Will Not Die, and Relentless special rules.
Immovable Object
Your Warlord is a scoring unit.
(4)
Life Leech Warp Charge 1
Range S AP Type . Life Leech 12 6 2 Assault 2 If it wounds, the Psyker immediately regains a wound (up to his starting wounds).
(4)
Life Leech Warp Charge 1
Range S AP Type . Life Leech 12 6 2 Assault 2 If it wounds, the Psyker immediately regains a wound (up to his starting wounds).
(4)
Life Leech Warp Charge 1
Range S AP Type . Life Leech 12 6 2 Assault 2 If it wounds, the Psyker immediately regains a wound (up to his starting wounds).
(5)
Warp Speed Warp Charge 1
The Psyker gains +D3 Initiative and Attacks (roll once for both) and gains the Fleet special rule.
(5)
Warp Speed Warp Charge 1
The Psyker gains +D3 Initiative and Attacks (roll once for both) and gains the Fleet special rule.
(5)
Warp Speed Warp Charge 1
The Psyker gains +D3 Initiative and Attacks (roll once for both) and gains the Fleet special rule.
(6)
Hemorrhage Warp Charge 1
Range 12. T test or 1W. If slain, select model (friend or foe) within 2. Repeat.
(6)
Hemorrhage Warp Charge 1
Range 12. T test or 1W. If slain, select model (friend or foe) within 2. Repeat.
(6)
Hemorrhage Warp Charge 1
Range 12. T test or 1W. If slain, select model (friend or foe) within 2. Repeat.