E
SCAPING THE
G
ILDED
C
AGE
U
SER
C
REATED
C
ONTENT AND
B
UILDING THE
M
ETAVERSE
C
ORY
O
NDREJKA
Abstract
Ever since science fiction awoke imaginations to the promise of real, shared virtual spaces, technology has been chasing this dream. However, despite the enormoustechnical advances of the last decade, the concept of a broadly appealing online world has not yet been realized. At the same time, the rise of massively multiplayer online role- playing games has brought millions of players into online, persistent state worlds, wherethey spend tremendous amounts of time and money each year living, trading, fighting and dying. Players learn how to customize and to create within the online spaces, as well ashow to extract this value back into the real world. Interestingly, this behavior exists evenwithin worlds that don't explicitly allow user created content and in those that explicitlyban economic gains. The pervasive nature of user created content and free markets,while at odds with the desires of online game developers, demonstrates the opportunity for a different kind of online world. This Article will show how proper economic and legal decisions can be used to harness the power of player creativity to maximize thevirtual world’s growth in order to build an online space as rich and complex as the real world.
Table of Contents
INTRODUCTION...............................................................................................................................................2
THE NEED TO CREATE..................................................................................................................................5
U
SER
C
REATIVITY
.............................................................................................................................................6
I
N
D
EFENSE
O
F
U
SER
C
REATION
......................................................................................................................8
P
RODUCTIVITY
I
N
S
ECOND
L
IFE
.......................................................................................................................9
TRUE CREATION...........................................................................................................................................12
C
RAFTING
V
ERSUS
C
REATION
........................................................................................................................12
A
TOMISTIC
C
ONSTRUCTION
............................................................................................................................14
ECONOMIC OPPORTUNITIES...................................................................................................................19
T
HE
Q
UESTION OF
O
WNERSHIP
......................................................................................................................19
C
OMMODITIZATION
, F
REE
M
ARKETS AND
I
NNOVATION
..............................................................................22
G
ENERATING
I
NCOME AND
C
APITAL
..............................................................................................................26
TO THE METAVERSE...................................................................................................................................29
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