A New Model
Although some of the frustration could be linked to the general dislike of taxes, the revoltforced an examination of the deeper problems. Residents had learned that creatingexperiences on a large scale, such as creating a city rather than just a building, made
Second Life
much more compelling. Similar to conventional MMOGs [Yee03] wheremultiple accounts allow dedicated users to enrich their experience by spending moremoney,
Second Life
residents and entrepreneurs demanded a mechanism to create on alarger scale, even if it meant paying more.The system of creation costs and taxes was removed, as was the monthly subscription fee.Instead, the amount of land a resident owned acted to limit the scale of creation. If aresident wanted to build more, they simply purchased more land. Since land was a scarceresource, it was auctioned off continuously. Thus, land ownership consists of an up-frontcost, the auction price, and an ongoing cost in the form of a maintenance fee. Residentscan own as much land as they need and can change how much the own each month.Those who want to create complete experiences even have the option of purchasingestates that aren’t directly connected to the mainland and that have more advanced accesscontrols than normal land. Despite some initial concern over the dramatic nature of thechanges, virtual real estate has proven to be quite successful [MSNBC04].Land values vary in
Second Life
because arbitrary teleportation is not allowed and someglobal rules vary from location to location [Ondrejka04]. “Telehubs” provide a publictransportation system, so land closer to a telehub will experience higher traffic than amore distant locale. Areas within
Second Life
are also divided into “Mature” and “Non-Mature”, with appropriate changes in Community Standards, so depending upon desireduse, different types of land may be more or less valuable. Finally, aesthetic issues clearlymatter, as beachfront property in
Second Life
has consistently sold for more than inlandplots.The stipend still exists. By providing residents with a steady income, the velocity of money within the economy remains high and consumers have little incentive to hoardwhat they have. The stipend has a minimum amount keyed to being a member in goodstanding and is supplemented by daily dwell awards. Dwell awards are L$ payments tothe residents whose land receives the most visitors during the previous day. L$ drainsalso exist, in the form of land that is auctioned for L$, upload fees for adding textures,audio, and animations into the world, and listing fees for the in-world find functionality.
Economic Strength
While inflation could be a concern in this economic model,
Second Life
’s rapid andsustained growth in 2004 has actually resulted in a mild reduction in median and averagebalances. More importantly, unlike other MMOGs, the L$ has actually appreciatedagainst the US$.
Second Life
’s internal economy has also grown significantly sincechanging models, with monthly internal economic activity passing US$1 million at
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