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Scout Class Features
VITAL STATISTICS
Role:
Controller. You use fast maneuvers to stun,disorient, confuse, and impede your enemies. You dartin and out of the fray, executing clever tactics or simply delivering crushing blows as you pass.
Power Source:
Martial. Your abilities come from your natural talent and extensive training.
Key Abilities:
Dexterity, Strength, Wisdom
Armor Proficiencies:
Cloth, leather, hide
Weapon Proficiencies:
Simple melee, military melee
Bonus to Defense:
+2 Reflex
Hit Points at 1
st
Level:
12 + Constitution score
Hit Points per Level Gained:
5
Healing Surges per Day:
6 + Constitution modifier 
Trained Skills:
Choose five skills from the list belowto have trained at 1
st
level.
Class Skills:
Acrobatics (Dex), Athletics (Str),Dungeoneering (Wis), Endurance (Con), Heal (Wis), Nature (Wis), Perception (Wis), Stealth (Dex)
Class Features:
Fight On The Run, Quickling Speed,Scout Tactics
DEFENSIVE MANEUVERS
Scout training teaches rapid and agile reaction todangerous situations, reaction that keeps many scoutsalive when another would have died. Whenunencumbered and free to move, few can match thespeedy reflexes of a scout.While you are conscious and have at least one handfree (not carrying a shield, used for wielding a weapon,or anything else that would demand serious use of your off-hand), you gain a +1 bonus to AC and Reflexdefense.
FIGHT ON THE RUN
Scouts are uniquely capable of mobile combat,darting across the field with deadly grace. You maytake a standard or minor action to attack during a moveaction, rather than having to wait for the move actionto finish.For example, you might take a move action to move atotal of 7 squares. You may interrupt this movement atany point to make a standard or minor action attack,such as the at-will power Sweeping Flourish. Thus,you might move 4 squares, pause to attack withSweeping Flourish, and then complete the last 3squares of the movement.
QUICKLING SPEED
Scouts are the acknowledged masters of rapid combatmaneuvers, and rely upon their speed for survival.Your base speed increases by 1.
SCOUT TACTICS
Scouts fight in a variety of ways, based on personal preference. Some are clever and tactical, drawing their enemies out of position to devastate them. Others prefer to rely on rapid, brutal strikes to finish their foes. Choose one of the following options.
Forceful Assault:
In any round in which you take amove or run action, you gain one-half your Strengthmodifier as a bonus to damage rolls until the beginningof your next turn. In addition, you gain the BrutalImpact power.
Cunning Warrior:
You gain one-half your Wisdommodifier as a bonus to all defenses against opportunityattacks provoked by movement. In addition, you gainthe Careful Positioning power.
Scout Powers
Your abilities are based on your speed and guile. Youdraw enemies into disadvantageous positions andinflict disorienting conditions, or sweep through acrowd dealing out many fast, light blows to all in your  path. Some powers take advantage of a high Strengthscore with crushing attacks, while others seek tomanipulate enemies with the clever tactics that a highWisdom character can utilize well.
CLASS FEATURES
All scouts are capable of skillful attacks based ontheir inclinations. You gain either the Brutal Impact or Careful Positioning power, depending on your choiceof Scout Tactics.
Brutal Impact
Scout Feature
You casually knock your enemy to its knees.
Encounter § Martial, WeaponMinor Action Melee
weapon
Target:
One creature
Attack:
Dexterity vs. Fortitude
Effect:
The target is knocked prone and takes damage equal toyour Strength modifier.
 
Careful Positioning
Scout Feature
 A quick feint draws your foe into a vulnerable position.
Encounter § Martial, WeaponMinor Action Melee
weapon
Target:
One creature
Attack:
Dexterity vs. Reflex
Effect:
Slide the target a number of squares equal to one-half your Wisdom modifier. It grants combat advantage to one ally of your choice until the beginning of your next turn.
LEVEL 1 AT-WILL EXPLOITS
Dashing Attack 
Scout Attack 1
You force your target into a more vulnerable position.
At-Will § Martial, WeaponStandard Action Melee
adjacent
Target:
One creature
Attack:
Dexterity vs. AC
Hit:
1[W] + Dexterity modifier damage, and you slide the target2 squares.Increase the damage to [2W] + Dexterity modifier at 21
st
level.
Distracting Wound
Scout Attack 1
Several light blows deal little damage, but set your foe off balance.
At-Will § Martial, WeaponStandard Action Melee
weapon
Target:
One creature
Attack:
Dexterity vs. AC
Hit:
1[W] + Dexterity modifier damage, and the target takes a -2 penalty to all attack rolls until the end of your next turn.Increase the damage to [2W] + Dexterity modifier at 21
st
level.
Hamstring
Scout Attack 1
 A blow to your target's legs leaves it hobbling in pain.
At-Will § Martial, WeaponStandard Action Melee
weapon
Target:
One creature
Attack:
Dexterity vs. Reflex
Hit:
1[W] + Dexterity modifier damage, and the target is sloweduntil the end of your next turn.Increase the damage to [2W] + Dexterity modifier at 21
st
level.
Sweeping Flourish
Scout Attack 1
You quickly sweep your weapon around you in a flurry of attacks, rapidly striking all enemies.
At-Will § Martial, WeaponStandard Action Close
burst 1
Target:
Each creature in the burst
Attack:
Dexterity vs. AC
Hit:
1[W] + Dexterity modifier damage.Increase the damage to [2W] + Dexterity modifier at 21
st
level.
LEVEL 1 ENCOUNTER EXPLOITS
Advantageous Positioning
Scout Attack 1
You maneuver your foe into a vulnerable position.
Encounter § Martial, WeaponStandard Action Melee
weapon
Target:
One creature
Attack:
Dexterity vs. AC
Hit:
2[W] + Dexterity modifier damage, and you slide the target2 squares. It grants combat advantage until the end of your nextturn.
Cunning Warrior:
You slide the target 1 + Wisdom modifier squares.
Between The Eyes
Scout Attack 1
 A fast jab to your target's face leaves it reeling in agony.
Encounter § Martial, WeaponStandard Action Melee
weapon
Target:
One creature
Attack:
Dexterity vs. AC
Hit:
2[W] + Dexterity modifier damage, and the target is dazeduntil the end of your next turn.
Forceful Assault:
Once the dazed condition ends, the targetgrants combat advantage until the end of your next turn.
Crippling Flurry
Scout Attack 1
 A rapid frenzy of soft blows leaves your enemies no chance tomaneuver.
Encounter § Martial, WeaponStandard Action Close
burst 1
Target:
Each enemy in the burst
Attack:
Dexterity vs. AC
Hit:
1[W] + Dexterity modifier damage, and the target is sloweduntil the end of your next turn.
Cunning Warrior:
You can also slide the target 1 square.
 
Disabling Strike
Scout Attack 1
Your blow saps the target's strength to attack.
Encounter § Martial, WeaponStandard Action Melee
adjacent
Target:
One creature
Attack:
Dexterity vs. AC
Hit:
2[W] + Dexterity modifier damage, and the target isweakened until the end of your next turn.
Cunning Warrior:
The target also takes a penalty to all attack rolls equal to one-half your Wisdom modifier until the end of your next turn.
Unbalancing Wave
Scout Attack 1
 A powerful slam of your weapon sends your foes tumbling.
Encounter § Martial, WeaponStandard Action Melee
adjacent
Target:
One, two, or three creatures
Special:
You gain a +2 bonus to your attack roll if you onlyattack one creature with this power.
Attack:
Dexterity vs. AC, one attack per target
Hit:
1[W] + Dexterity modifier damage, and the target isknocked prone.
Forceful Assault:
Add your Strength modifier to the damagedealt.
LEVEL 1 DAILY EXPLOITS
Cloud The Eyes
Scout Attack 1
 A quick blow to the temple, or some thrown dust – however youmanage it, your enemy doesn't see the killing blow coming.
Daily § Martial, WeaponStandard Action Melee
weapon
Target:
One creature
Attack:
Dexterity vs. AC
Hit:
3[W] + Dexterity modifier damage, and the target is dazedand blinded until the end of your next turn.
Miss:
Half damage, and the target is not dazed or blinded, but allcreatures gain concealment against it until the end of your nextturn.
Cripple
Scout Attack 1
You attack with ruthless efficiency, leaving your target too dazed and pained to even stand.
Daily § Martial, WeaponStandard Action Melee
weapon
Target:
One creature
Attack:
Dexterity vs. AC
Hit:
3[W] + Dexterity modifier damage, and the target isknocked prone and cannot stand (save ends).
 Aftereffect:
The target is slowed until the end of your next turn.
Miss:
Half damage, the target can stand normally, and it isslowed until the end of your next turn.
Rapid Sweep
Scout Attack 1
You dart about like lightning, dealing out furious blows.
Daily § Martial, WeaponStandard Action Close
burst 2
Target:
Each enemy in the burst
Attack:
Dexterity vs. Reflex
Hit:
2[W] + Dexterity modifier damage, and the target grantscombat advantage until the end of your next turn.
Miss:
Half damage, and the target does not grant combatadvantage.
Thousand Cuts
Scout Attack 1
You lash out in a flurry of blows.
Daily § Martial, WeaponStandard Action Melee
weapon
Target:
Up to three creatures that you can reach
Attack:
Dexterity vs. AC, three attacks
Hit:
1[W] damage, and the target takes ongoing 4 damage per hit and is slowed (save ends both).
Multiple Hits:
If a single target is hit by two attacks, it isimmobilized instead of slowed. If a single target is hit by threeattacks, it is also weakened until the end of your next turn andtakes a -2 penalty to saving throws against this power's effects.
Miss:
Half damage, and the target takes no ongoing damage andis not slowed.
LEVEL 2 UTILITY EXPLOITS
Dash
Scout Utility 2
You feel a sudden burst of speed.
Encounter § MartialMinor Action PersonalEffect:
Your speed increases by 2 until the end of your next turn.
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not allowing ppl to download your templete is not kool

Sorry - I'll see if I can fix it. I didn't know that downloads were disabled by default.

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