03:38 (PT): And my role there, again, was kind of looking at: 'What is it we need?' So it was thestrategic overview and someone else did all the kind of coding and stuff. And then, I suppose, myother role was about trying to get people to document and collect evidence about what they weredoing; what they were learning and what the issues and problems were.03:56 (PT): And that sort of carried on throughout the first three phases of the Schome Park program which ended at the end of May. And I have to say that since then the amount of time I'vespent in Second Life has been minimal because we've been spending our time on analysing data andwriting journal articles and doing conference presentations and things of that sort. And that's a kindof potted history.04:25
(LC):
So did you have a lightbulb moment... a lot of people are talking about criticalincidents or lightbulb moments where you realised the sort of capabilities of this or is that stillto come after you've gone through the data?
04:39 (PT): There were a number of lightbulb moments – there was one where we started playingwith second life and it was actually in a conference in Norway, and Kieron and myself and another colleague, whilst supposedly listening to the talk were actually in Second Life trying things out andtalking about using text chat to talk about the conference presentations and so forth and all the ideaabout giving people a lived experience kind of was really gelling as: 'Yeah we could do this.'05:17 (PT): And actually we could do things in here that we couldn't do in the real world in terms of engaging the individuals across the world actually doing things they couldn't do in the real world; interms of things like really experimenting with changing the power relationships between the adultsand the students; really giving students more control and power over what they did; what thecurriculum was; how the curriculum was managed; how they were supported.05:44 (PT): So I suppose it was that initial play, in the context of having a real problem we wantedto solve, because we'd spent six months trying to get young people to think creatively about whateducation systems might be like and had failed dismally, even though we were working with peoplelike impossibility thinkers and theatre groups, who we had hoped really enable the children to think more creatively about what education might be like and we had not succeeded, and it really didseem to us that Second Life would give us a huge opportunity.06:18 (PT): Now when kids started coming in it became very clear that the nature of theengagements were very different. So, for example, when we run workshops with home educatingkids, they kind of turn up and they will come into the room and they wait for us to kind of tell themwhat to do. When we set up workshops in Second Life, on Schome Park, which is our Teen andSecond Life Island, the kids would come in, they'd look around for a couple of seconds and thenthey'd fly off. They wouldn't ask us - “Is it OK to fly off?” they would just go and we have picturesof staff sat round wanting to run the induction session and the kids have all gone off to do their ownthing and they're building and they're scripting.07:09 (PT): Another moment that was very telling for me; I was at a conference doing a presentation about Schome Park and someone in the audience said to me, “Peter, have you met allthe people that you're working with in Second Life?”. And without thinking about it or hesitating Isaid, “Yes, of course I have.” Well actually I hadn't met any of the kids, ever, but I thought I had. Now had you asked me that question about people I'd collaborated with for a very long time usingSkype or email or even something like FlashMeeting, I would immediately say, “No, I haven't metthem.” So that was something for me, that was quite a shock to me, that I actually said withouthesitation. “Yes I've met them.” and I genuinely believed I had. So that said to me that there issomething qualitatively different about this environment to other forms of online communication.
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