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Cinema 4D-How to Use Bones in Cinema 4D

Cinema 4D-How to Use Bones in Cinema 4D

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Published by Shuja
Bone deformer was used for rigging the characters in the versions earlier than release 10 of C4D. in the later versions, Maxon has introduced the joints tool that is now used instead of bones. Both tools do the same thing: character movement.
If one understands how to use bones, it is very easy to use joints. In the present tutorial, I have tried to give a very basic idea of using bone deformer and how to use set vertex weight command.
Bone deformer was used for rigging the characters in the versions earlier than release 10 of C4D. in the later versions, Maxon has introduced the joints tool that is now used instead of bones. Both tools do the same thing: character movement.
If one understands how to use bones, it is very easy to use joints. In the present tutorial, I have tried to give a very basic idea of using bone deformer and how to use set vertex weight command.

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Published by: Shuja on Feb 09, 2009
Copyright:Attribution Non-commercial

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05/10/2014

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Cinema 4D – How to use bones in cinema 4D
In this simple tutorial, we will understand how to use bone deformer to move a part of theobject in a natural way. This function is very useful for creating organic animations likemovement of a character’s leg or hand. I am using Release 11 for the purpose, but I think you can do this tutorial in any version.1.Open Cinema 4D, click primitive objects and select cylinder.2.In the attributes manager (in the lower right hand corner), choose cylinder objectand enter the following parameters:Radius: 30Height: 500Height segments: 3Rotation segments: 33.Select cylinder in the object manager (in the upper right hand corner) and hit C onthe keyboard to make it editable.4.Click polygon mode and using live selection tool, select the upper portion of thecylinder as shown below. Make it sure that ‘only select visible element’ option inthe attributes manager is unchecked so that no portion remains unselected.
 
5.At this juncture, we will use an interesting function called ‘set vertex weight’.From the upper horizontal menu bar click selection menu and choose ‘set vertexweight’ option. Type 100% in the value field and choose ‘set’ from the dropdownmenu in the field called mode. Click ok. You will get the following screenshot for the set vertex weight setting.6.When you complete this exercise, your screenshot will show you a picture of cylinder that is partially red from the bottom and partially yellow from the top,something like this:
 
7.The thing to remember here is when you use ‘set vertex weight’ option; theyellow area is the place, which the bone deformer will affect. The effect will not be visible in the red area. In this exercise, we will use bone in the upper half of thecylinder so that when we fold the upper portion, lower portion should remainstable. For this, we are using the vertex weight option.8.You now need to decide how much area of cylinder you want to fold.Accordingly, you can adjust the vertex weight. I want to use fold more than 50%of the upper portion.9.I will therefore bring down the yellow area. For this, I will have to drag the firstsegment downwards. Go to edge selection mode, select the first edge from the topand drag it downwards. To do this more precisely, go to the selection menu, click loop selection and then select the first segment using live selection tool. You canmove it downwards using the move tool as shown below

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Aslı Bircan added this note
thank you soooooooooo much! very clear very usefull!
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