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A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
ExECUTIVE SUMMARY
This paper argues that, despite its strengths, the UK Department o Culture, Media andSport (DCMS) classication o the creative industries contains inconsistencies which needto be addressed to make it ully t or purpose. It presents an improved methodologywhich retains the strengths o the DCMS’s approach while addressing its deciencies. Weocus on
creative intensity
: the proportion o total employment within an industry that isengaged in creative occupations.Our analysis brings to light inconsistencies that undermine the strengths o the DCMSdenition as a
de acto
world standard, and will detract rom the understanding which ithas brought to the study o the creative economy, above all under conditions o structuraleconomic change, such as digitisation.Using the list o occupations which DCMS treats as ‘creative’, the intensity o the industriesit denes as creative alls within a narrow range – with only minor exceptions – thatis on average over 25 times greater than in the rest o the economy. This is a deningcharacteristic o such industries. However, DCMS’s choice o industries excludes importantcodes with high creative intensity that account or large amounts o employment.In addition, DCMS’s choice o occupations is itsel open to question, because the criteriaby which they are classied as ‘creative’ are not clear. We propose a rigorous method ordetermining which occupations are creative, scoring all occupations against a ‘grid’ o vetheoretically grounded criteria. The grid score o those occupations that DCMS considersas creative also lies in a range signicantly above the grid scores o other, non-creativeoccupations. However, as with its choice o industries, DCMS’s choice o occupationsexcludes codes that account or signicant employment and which, on the strength o arigorous classication, should be included. It also includes a small minority o codes whichshould be excluded.We then propose a ully consistent classication by using these occupations to identiy,on grounds o creative intensity, those industries that appear inappropriately included andexcluded in the DCMS industrial classication (our ‘baseline’). We conduct a sensitivityanalysis to show that this classication lays the basis or a robust and consistent selectiono industry codes. This accords with the reality, which should be squarely aced, thatuncertainty is a dening eature o emergent areas subject to persistent structural changelike the creative industries, and should be dealt with in a systematic way.Our baseline classication suggests that the DCMS inappropriately excludes a large (andgrowing) sotware-related segment o the creative industries. We argue that signicantnumbers o new digital creative businesses in act reside within this segment, refectingan increasingly tight interconnection between content production and its digital interace.Our baseline estimates suggest that in its 2011 Statistical Release, the DCMS understatedthe size o creative employment in the UK by 997,500 o which 460,000 alls within thecreative industries and 537,500 outside the creative industries.Our estimates, like the DCMS’s latest published estimates, are computed using the ONS’sSOC2000 classication o occupations. In 2013, the DCMS will adopt the Oce orNational Statistics’ new SOC2010 classication which, in general, permits an improved