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TEST 1 REVIEW
Topic
Details
Definitions

Mechanics \u2013 study of the motions of objects and the forces that act on them
Kinematics \u2013 study of motion without regards to the forces that cause those motions
Statics \u2013 study of forces acting on objects at rest
Dynamics \u2013 study of the action of forces on bodies and the changes in motion they produce
Scalar \u2013 quantities with magnitude only
Vector \u2013 quantities with magnitude and direction
Distance \u2013 total travel of object without direction
Displacement \u2013 net travel of an object from starting to ending point with direction
Position \u2013 displacement from a given origin
Average speed \u2013 distance travel per unit of time
Average velocity \u2013 displacement per unit time with direction
Instantaneous velocity and speed \u2013 measurement at a moment in time
Uniform Motion \u2013 Constant Velocity (horizontal line)
Projectile Motion \u2013 is used to describe events where the object moves under the influence

of gravity and is not self powered \u2013 has vertical and horizontal components

Parabolic \u2013 curved
Range \u2013 horizontal displacement
Relative Motion - is movement in relation to a frame of reference

\u2013 velocity of the person or object relative to the ground
\u2013 velocity of the medium the person or object relative to the ground
- velocity of the person or object relative to the medium he/she/it is in

Significant
Digits
1. All numbers in a measured value are significant
3102. 32
6 significant digits

2. Leading zeros are not significant.
0.00502 (Bolded numbers are insignificant, italicized numbers are significant \u2013 all numbers
after decimals are significant)

3. Adding and Subtracting
The answer must contain the number of DECIMALS of the number with the fewest
4. Multiplying and Dividing
The answer must contain the number of DECIMALS of the number with the fewest
5. Example
Negative
Kinematics
Vector quantities can be negative when there is a movement West or South and Down and Left
(behind).
Graph
Analysis

1. You can read values off the graph.
2. You can find slope(s) of the graph.
3. You can calculate the area between the curve and the x-axis of the graph

Slopes:
Position-
Time Graph
(vectors
only)

Position is the same as displacement
Straight Line
1.
2. Slope of the position time graph is the velocity of the object
Curve
SUBTRACTING VECTORS
1. Add the two vectors
2. Reverse
Gravitational field strength,g, around the Earth:

Field Theory \u2013 explains why you do not have to be in contact with an object in order to feel the effects of a
force. Gravitational fields are represented by field going directly to the centre of an object. They are paths along
which an object travels when it is affected by a gravitational force. Thus, no matter where we are on Earth, we
will fall directly toward the planet\u2019s centre.
Normal Force ( ) \u2013 when the body receiving the action force is a surface, the reaction force of the surface
pressing back is called the normal force (always perpendicular to surface)

FRICTION

Intermolecular forces form microscopic welds that must be broken in order for the object to move, these welds
form and break along the length of the path
Magnitude of the frictional force is determined by the types of materials in contact and by normal force exerted
by one object on the other

Static friction
\u2013 when object is not moving
Kinetic friction
\u2013 when object is moving
SPRINGS
No matter the stretch, the spring will restore itself
Greater force = greater stretch
HOOKE\u2019S LAW
The restoring force of a spring is
where is the spring constant and is the stretch or compression of the string from the
natural position
of 00

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