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MURPG Spider-Man Guide

MURPG Spider-Man Guide

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Published by evangeli928

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Published by: evangeli928 on Feb 11, 2009
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05/10/2014

 
ROLE PLAYING SECTION 1-50INTRODUCTION 1MARVEL UNIVERSE BRIEFINGS:NEW YORK CITY 1
The Big Apple In Brief A History of Marvel ManhattanWhy New York?
SPIDER-MAN 4
Every Day Hero: The History of Spider-ManA Hero Is BornA Team Player The Clone YearsBeginning AgainSpider-Man Variant Statistics
CHARACTER PROFILES 10
Araña 10Black Widow 10Blade 11Boomerang 11Cage 12Calypso 12Carnage 13Carrion 13Chameleon 14Cloak 14Cyclone 15Dagger 15Electro 16Ezekiel 16Frog-Man 17Hammerhead 17Iron Fist 18Jessica Jones 18Jester 19Jigsaw 19Kraven 20Lizard 20Mad Jack 21Madame Web 21Moon Knight 22Morbius 22Morlun 23Mr. Fear 23Mysterio 24Namorita 24Night Thrasher 25Nova 25Owl 26Prowler 26Purple Man 27Rhino 27Sandman 28Shang-Chi 28Shathra 29Silver Sable 29Speedball 30Speed Demon 30Spider-Woman 31Stilt-Man 31Tarantula 32Tombstone 32Turbo 33Typhoid 33Vermin 34Vulture 34Werewolf 35White Tiger 35
HUMANS 36
Mary Jane Watson-Parker 36Ben Urich 36J. Jonah Jameson 36
 
Microchip 37Foggy Nelson 37Aunt May 37
THE GOBLIN LEGACY 38ACTIONS AND MODIFIERS 41-48
New Actions 41New Magical Actions 44New Masteries 45New Options for Existing Actions 46New Modifiers 46
SUPPLEMENTAL RULES 49-50
Doctor Octopus’ Tentacles 49Entangling Attacks 49Gasses and Poisons 49Drowning and Suffocating 49Out of Ammo 49Slaying Vampires 49Summoning Armies 49Henchmen , Thugs, and Goons 50New Advantages, Disadvantages, 50and Challenges
GAMESMASTER SECTION 51-84
Comments on Venom 51Villains and Supporting Characters 51Playing With Challenges 51Vigilantes and the Press 51
CREATING YOUR OWNADVENTURES 52
Adventure Attributes 53 Who are your Players? 53What do you want to Happen? 55Obstacles 56How do you want it all to End? 57Where do you want the 58Adventure to Take Place?How Long do you want the 58Adventure to Last?Outline 58What NPC’s to Use? 59Mission Objectives 60Backstory / Mission Briefings 61Keeping the Adventure on Track 62Managing Plot Hooks 63Creating a Quick 3-Scene Adventure 64Team Descriptions 64
ADVENTURE BRIEFINGS 65
Manhattan Island 65Area Map of Manhattan Island 67Area Map of Empire 68State UniversityEmpire State University 69The Daily Bugle Building 69Interior Map of the Daily Bugle 7017
th
Floor/City RoomCode Blue Facilities 71Interior Map of Code Blue 71Holding FacilityThe Mog 72Central Park 72Exterior Map of Central Park 7358
th
Street to 67
th
Street
MURPG ISSUE #4: 74
Something Sinister This Way Comes
A Marvel Universe RPG Adventure 
APPENDIX A: WEAPONS 85APPENDIX B: VEHICLES 85APPENDIX C: EQUIPMENT 86APPENDIX D: BESTIARY 86APPENDIX E: POWER AND 88RESPONSIBILITYAPPENDIX F: MASTER LIST 90OF ACTIONS & MODIFIERSEND PAGE: SPIDEY & FOES 96CREDITSDEVELOPMENT:
Mike Cmero Jr., Danny Wall,Clint Freeman, Garry Timmons
MARKETING DIRECTOR:
Tom Salmond
 PLAYTESTING AND MARKETING:
Danny Wall, Dave "i3ullseye" Maynor,Ken “Patrel” Butler, Debra LeonardMike Cmero Jr.
CREATIVE DIRECTOR:
Mike Cmero Jr.
ART DIRECTOR:
Danny Wall
GRAPHIC DESIGN ASSISTANTS:
Søren Hoeg, Cyclone Kath
CARTOGRAPHERS:
Danny Wall, Søren Hoeg, Matthew"Kaimontfendo" Tjeerdsma
WRITERS:
Danny Wall, Derek A. Domike, MikeCmero Jr, Tom Salmond
,
GarryTimmons, Clint Freeman, LaurenceMcNaughton, Forest Bosley, Jim Henley
COPY EDITORS:
Derek A. Domike, Mike Cmero Jr.,Danny Wall, Tom Salmond
PLAYTESTERS AND HENCHMEN:
Ted Fuller, JamesWells, NicholasLott-Schwartz, Vincent Durchame,Ted Wheeler, Claude Weaver,Tim Kirk, Zack Rogers, Luis Martin
ADVENTURE GENERATOR (ORIGINAL DRAFT):
Jim Krueger, Dan Geiber,Jeffrey Simons, Evan Jones
 
And a special thanks to all the guys andgals who brought us the original MURPGgame and hours of entertainment.
MARVEL UNIVERSE ROLEPLAYINGGAME:SPIDER-MAN’S GUIDE TO NEW YORK 
First printing 2005.ISBN# 0-0000-0000-1.Published by fansofSpider-Man and the MURPG systemon theinternetMarvel Comics Group, Inc.is still at 10 East40
th
Street, New York, NY 10016. Copyrights and trademarks belongto Marvel Comics Group but weretremendously infringedupon in the creation of this book, buthopefully they’ll begood sports about the wholething. No rights reserved.$19.99 per copy in the U.S. ifthere was any justice in thisworld, but everyone will getit for free. No similarity between any ofthe names, characters, persons, and/or institutions in this publication with those ofany living or dead person orinstitutions is intended, and any suchsimilarly which may exist would be pretty darn cool.
PRINTED IN THE USA.
 10 9 8 7 6 5 4 3 2 1
FOR QUESTIONS AND COMMENTSABOUT THE MARVEL UNIVERSEROLEPLAYING GAME, VISITMARVEL.COM/MURPG
 
 New York City! A hyperactive heartthrob beating fromeight million people packed into little less than 800 squaremiles. Dozens of world-class museums, a range of industries from small mom-and-pop corner stores to multi-national corporations. Skyscrapers, Central Park,taxicabs . . . and, of course, superheroes and villains.In the world of Marvel Comics, New York is at once both a very real place and a place where the fantastic canhappen. You might chance a glimpse at a blind man jumping from the spires of a church, or a jet lifting off froman unassuming brownstone on Park Avenue that houses anassemblage of Earth’s mightiest heroes. The Baxter Building hosts hundreds of workers, but few know there isa gateway to the Negative Zone on the 33
rd
floor.Elsewhere, the supreme sorcerer of the universe recites aspell from a musty tome at his Greenwich mansion. Andevery once in a while, take a look up at the tops of theskyscrapers. You may just see an everyday photojournalistswinging from rooftop to rooftop on a thin line of webbing.
Spider-Man’s Guide to New York 
will help you makethe most out of this city of wonders (and of dangers.) Thissupplement provides over 40 new character profiles of heroes and villains, plus a unique Adventure Generator for additional character information. There is also the fourthfull-length Marvel Universe Adventure issue and details onspecific locations that you can use to springboard into evenmore mighty Marvel action. Don’t forget the host of newActions, new Modifiers, and equipment that you have cometo look forward to in each supplement! All of this is meant tocomplement your own copy of the
Marvel Universe Roleplaying Game Guide
, which you’ll need to play thegame.This book takes you into the world of New York. Feel freeto add as many details as you can to flavor your Marveladventures. A generic office building is fine for a quick cut toa location, but placing the building in New York’s famousFinancial District suddenly makes it a real-city landmark, a part of real-world hustle and bustle of high finance. Likewise,an abandoned warehouse could be virtually anywhere, butthere’s instant atmosphere when you place it in Hell’s Kitchenor The Mog.
THE BIG APPLE IN BRIEF
If this is your first time to New York, let us show you around.When we talk about Marvel New York, we’re mostly talkingabout the island of Manhattan. After all, this is the “touristy” New York, the one with the skyscrapers and taxis and hugeneon signs. The island is separated from its suburbs by theEast River on the north and the Hudson to the south. First off,

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