AXLES AND ALLOYS II
2 - VEHICLES
We divide Vehicles into three classes by Weight.Light Vehicles are small superminis (sub-compacts – Mini, Ford Fiesta, Toyota Yaris
), smallsports cars (MX-5/Miata, Lotus Elise, MGB
), hot-rods with minimal bodywork and dunebuggy type cars.Heavy Vehicles are vans, ambulances, stretch limos, hearses, armoured cars
Virtually everything else is a Medium Vehicle. Nearly all saloon (sedan) cars and muscle carsare Medium Vehicles.Each Vehicle has four ratings for it's speed and handling. These are MAX (Maximum Speed),ACC (Maximum Acceleration), DEC (Maximum Deceleration) and TURN (Number of turnspermitted per game turn).Light Vehicles typically have MAX 24, ACC 6, DEC 6, TURN 3Medium Vehicles typically have MAX 22, ACC 5, DEC 5, TURN 2Heavy Vehicles typically have MAX 20, ACC 4, DEC 4, TURN 2 These figures can be tweaked to more closely represent the models you have available butthey are recommended figures for pick-up games.
- You can randomly create cars by taking the typical values above andthrowing a d6 for each of MAX, ACC and DEC. Do not adjust the TURN rating.On a 1 subtract 2 from the valueOn a 2 subtract 1 from the valueOn a 5 add 1 to the valueOn a 6 add 2 to the valueHit Points record the damage that a vehicle can take. On a vehicle sheet, the HitPoints will consist of three lines of circles, each of equal length, in the following manner.OOOOOOOOOOOOOOOOnce a line of circles has been crossed out, the vehicle driver tests for the loss of Componentsas detailed in the damage section below.Light vehicles have 3 lines of 4 circles, and therefore have 12 hit points.Medium vehicles have 3 lines of 5 circles, and therefore have 15 hit points.Heavy vehicles have 3 lines of 6 circles, and therefore have 18 hit points.Vehicles can be equipped with a number of weapons and items of equipment dependent upontheir weight class. We refer to this weapons and pieces of equipment as Components and theamount that a specific vehicle can carry as its Capacity.Light Vehicles have a Capacity of 3 points.Medium Vehicles have a Capacity of 4 points.Heavy Vehicles have a Capacity of 5 points.Each point of Capacity can be filled either with 1 Light Weapon or 1 item of Equipment. AMedium Weapon requires 2 points of Capacity, a Turret costs an extra 1 point of Capacity foreach weapon within it. Heavy Ramplates require 2 points of Capacity. A Dropped Weaponsystem costs 1 point of Capacity. Heavy Weapons cannot be fitted to vehicles.Flamethrowers cost 2 points of Capacity as they include both the weapon itself and its fuel
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