, the PCs battle an ancient evilthreatening a remote village in the Shadow Marches. Thedark power of the planes has grown strong in this place.Depraved cultists and twisted aberrant creatures are-dragging innocents down into ancient caverns to undergoa horrific transformation. To save these helpless villagers,the PCs must overcome the terrors of Khyber—a quest thatbrings them to the attention of the dreadful elashyrra,the Lord of yes.
is a short adventure for 2nd-levelcharacters, who should reach 3rd level by the end. Although it has been created as an introduction to theBERRON
campaign setting, this adventure can be easily altered and expanded to fit into any ongoing campaign.
When madness and night align And innocent blood waters the dark treeThe noble soul must claim the Coat of Eyes And bear this burden for the good of all.
Thousands of years ago, the fearsome daelkyr came toberron from the Far ealm of Xoriat. After a long andbitter struggle, an order of druids known as the Gate-keepers used ancient primal magic to bind the lords of madness in the depths of Khyber, the underworld of ber-ron. However, the influence of the daelkyr can still be feltin the world today. Mind flayers, beholders, and lesseraberrant monsters continue to do the bidding of theirmalevolent daelkyr masters, and in those places wherethe borders between Xoriat and berron are weak, mor-tals embrace dark dreams and fall prey to the voice of madness.Tucked into the wild frontier of the Shadow Marches,the village of lackroot is located on a manifest zone—anexus point between berron and the planes of Xoriat andMabar, the ndless ight. ne of the Cults of the Dragonelow has long flourished in this place, its members swornto the service of elashyrra, a daelkyr known as the Lordof yes. Partaking of elashyrra’s foul gifts, those whoserve him become something less than human. The PCs come to lackroot at a critical time—a rarealignment with both Mabar and Xoriat. When the powersof night and madness are at their height, a gate opensallowing the cultists to descend into the underworld of Khyber. They call this the Harvest—a time when inno-cent villagers are kidnapped and taken below, their soulsbound to the cult and their bodies branded with the livingeyes of elashyrra. Can the PCs save these unfortunatesbefore they become the newest servants of the Lord of yes?
As the adventure begins, the PCs have come to the vil-lage of lackroot in the savage Shadow Marches, only todiscover that their contact there has gone missing. venas they search for clues to what might have happened, thecharacters’ suspicions are dismissed by the village reeve Toraash. However, the PCs soon find clear evidence of trouble.
Scott Fitzgerald Gray
& enior rt irector
Ultizen Games, Dan Panosian, Jim Pavelec, Zak Plucinski,Ron Spencer, Ben Wootten
Liz Schuh, Scott Rouse, Kierin Chase, Sara Girard, Martin Durham
& rand eam
Jason A. Engle
Publishing Production pecialist
Production ManagerUNGEONS & RAGONS, &, WIZARDS OF THE COAST,
Player’sHandbook, Dungeon Master’s Guide, Monster Manual, Khyber’sHarvest,
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