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Table Of Contents

A0.0 Introduction
A1.0 What is this Game About?
A1.1 What is STSCS?
A1.2 What is FASA?
A1.3 What is the Source of this Rewrite?
A1.4 Is this version backwards compatible?
A1.5 Is this version ‘Official’?
A1.6 Can I change or redistribute these rules?
A1.7 Are these rules more complex than the original game?
A2.0 Changes from the Original Game
A2.1 Movement
A2.2 Damage
A2.3 Housekeeping Power
A2.4 General Systems
B0.0 Turn Sequence
B1.0 Power Allocation
B2.0 Determining Tactical Advantage
B3.0 Movement Phase
B4.0 Firing Phase
B4.1 Play Fire/No Fire Counters
B4.2 Declare Targets
B4.3 Resolve Fire
B4.4 Resolve Damage
B4.5 Next Ship Stages
B5.0 Repowering Phase
B6.0 End Turn Phase
B6.1 Second Impulse
B6.2 Third Impulse
B6.3 Victory Check
B6.4 New Turn Begins
C0.0 Movement
C1.0 General Rules
C1.1 Procedure
C1.2 Facing
C2.0 Generating Movement Points
C2.1 Procedure
C2.2 Movement Costs
C2.3 Movements Allowed Per Phase
C2.4 Special Maneuvers (Advanced)
C2.5 Maximum Warp Speed
C2.6 Stacking
C2.7 Floating Map (Optional)
C2.8 Disengagement
D0.0 Combat
D1.0 General Rules
D1.1 Declare Intention to Fire
D1.2 Declare Targets
D2.0 Determining Weapon Hits
D2.1 General Rules
D3.0 Determining Which Shield is Hit
D3.1 General Rules
D4.0 Beam Weapons
D4.1 General Rules
D4.2 Multiple Targets
D4.3 Eligible Targets
E0.0 Defenses
E1.0 Shields
E1.1 Raising Shields
E1.2 Shields and Damage
E2.0 Superdense Armor
E2.1 General Rules
E2.2 Procedure
E3.0 Cloaking Devices
E3.1 General Rules
E 3.2 Procedure
F0.0 Damage
F1.0 General Rules
F2.0 Effects of Damage
F2.1 Effects From Shield Generator Hits
F2.2 Effects From Beam Weapon Hits
F2.3 Effects From Missile Weapon Hits
F2.4 Effects From Superstructure Hits
F2.5 Effects From Warp Engine Hits
F2.6 Effects From Impulse Engine Hits
F2.7 Effects From Sensors Hits
F2.8 Effects From Bridge Hits
F2.9 Effects From Engineering Hits
F2.10 Effects From Crew Casualties
F3.0 Dividing Damage
F4.0 Ship Explosions
F4.1 General Rules
F4.2 Damage From Explosions
Range Damage From Explosion
G0.0 General Ships Systems
G1.0 General Rules
G2.0 Life Support & House Keeping Power
G2.1 Life Support Reliability
G3.0 Transporters
G3.1 General Rules
G3.2 Range
G3.3 Line of Sight
G3.4 Intraship Point to Point Transports
G3.41 Intership Point to Point Transports
G3.5 Damage to Transporters
G3.4 Emergency Evacuation
G4.0 Labs
G4.1 Conducting Research
G4.2 Identifying Enemy Vessels
G5.0 Tractors
G5.1 Line of Sight
G5.2 Damage to Tractors
G5.3 General Tractor Function
G5.4 Tractor Auction
G5.5 Towing
G6.0 System Repair
G6.1 System Repair Status Tracks
G6.2 System Repair Procedure
G6.3 Intensified Repair Efforts
G7.0 Sensors
G7.1 Sensor Locks
G7.2 Damaged Sensors
G7.3 Local Fire Control
G7.4 Repairing Damaged Sensors
G7.5 Sensor Shadows
G7.6 Cloaked Ship Sensor Shadow
H0.0 Power Allocation
H1.0 Total Power Units Available
H1.1 Total Power Available
H1.2 Auxiliary and Reserve Power
H2.0 Powering Combat Systems
H2.1 Power Allocation
H3.0 Emergency Power Allocation
H3.1 Auxiliary Power
J1.0 Power
J1.2 Movement
J2.0 Combat
J2.1 Damage
J3.0 Shuttle Launch and Recovery
J3.1 Shuttle Facing on Launch
J3.2 Shuttle Facing on Recovery
J3.3 Shuttle Speed on Launch
J3.4 Shuttle Speed on Recovery
K0.0 Cloaking Devices
K1.0 Operating the Cloaking Device
K1.1 Cloak Status Track
K2.0 Detecting Cloaked Ships
K3.0 Firing At Cloaked Ships
L3.6 Control
L4.0 Combat Procedure
L4.1 Force Determination
L4.2 Combat Resolution
L5.0 Hit and Run Raids
L5.1 Declare Target
L5.2 Resolving the Raid
L5.3 Raid Limits
M0.0 Mine Warfare
M1.0 Mines
M1.1 Recording Mine Position
M1.2 Determining Mine Hits
M1.3 Types of Mines:
M2.0 Mine Laying
M2.1 Laying Mines
M2.2 Mine Placement
M2.3 Mine Detonation
M2.4 Mine Sweeping
M2.5 Arming
P1.0 General Rules
P2.0 Planets
P2.1 General Rules
P2.2 Types of Planets
P2.21 Terrestrial Planets
P2.22 Gas Giants
P2.23 Small Planets and Moons
P3.0 Destruction of Planets
P2.31 Destruction
P2.32 Devastation of a Planet
P3.33 Shattering Small Bodies
P4.0 Landing on Planets
P4.1 Landing on a Planet
P4.2 Takeoff from a Planet
P5.0 Orbital Bombardment
P5.1 Firing Through an Atmosphere
P5.2 Airless Worlds
P5.3 Firing Arcs
P6.0 Ship Explosions
P6.1 Damage from Ship Explosions
P6.2 Sensor Shadow and Explosions
P7.0 Bases on Planets
P7.1 Interaction with Units
P7.2 Weapons
P7.3 Firing Arcs
P7.4 Shields
P7.5 Superstructure and other systems of Ground Bases
P8.0 Asteroids
P8.1 Effect on Combat
P8.2 Webs
P9.0 Variable Pulsars
P9.1 Procedure
P9.2 Effect of the Pulsar
P10.0 Nebulae
P10.1 Weapon Lock-On
P10.2 Cloaking Interference
P10.3 Shield
P10.4 Small Units
P11.0 Ion Storms
P11.1 Radiation
P11.2 Radiation Bursts
P11.3 Other Effects
P12.0 Radiation Zones
P12.1 Effect
P12.2 Unaffected Units
P12.3 Shuttles
P13.0 Sunspots and Solar Flares
P11.1 Communications
P11.2 Transporters
P11.3 Tractors
P14. Novas
P12.1 Star Location
P12.2 Wavefront Direction
P12.3 Effect
Q0.0 Creating Captains and Crews
Q1.0 Determining Crew Efficiency Rating (CER)
Q1.1 Checking Against CER
Q2.0 Determining Captain’s Skill Level
R0.0 Races of the Star Trek Universe
R1.0 The United Federation of Planets
R2.0 The Klingon Empire
R3.0 Romulan Star Empire
R4.0 Gorn Hegemony
R5.0 Orion Colonial Alliance
R7.0 Tholian Assembly
R8.0 Sheliak Corporate
R9.0 Lyran Star Kingdom
R10.0 Kzinti Patriarchy
R11.0 Cardassian Union
S0.0 Scenarios
S1.0 Scenario Organization
S2.0 Victory Conditions
S2.1 Combat Effectiveness
S2.2 Victory Conditions
S3.0 Balancing Scenarios
S4.0 Weapons Status
S4.1 Weapon Status 0 – Condition Green
S4.2 Weapon Status I – Condition Blue
S4.3 Weapon Status II – Yellow Alert
S4.4 Weapon Status III – Red Alert
S5.0 Local Conditions
S5.1 Local Conditions Chart
S5.2 Restrictions and Conditions
S6.0 Defeating Monsters
S6.1 Monster Defeat Table
S6.2 Incomplete Engagements
S6.3 Repeat Engagements
T0.0 Campaign Rules
T1.0 General Rules
T1.1 Repairing Destroyed Systems
T1.2 Reserve Power and Batteries
T1.3 Casualty Recovery
T1.4 Victory Conditions
T5.0 Campaign Overhaul
T2.0 Specific Campaigns
U0.0 Miniatures Adaptations
U1.0 Converting Hexes to Inches
U2.0 3-D Templates
U3.0 Other Rules
V0.0 Operational Movement
V1.0 Campaign Maps
V1.1 Measuring Distance
V1.2 Definitions
V2.0 Operational Movement
W0.0 Tholian Webs
W1.0 Web Caster
W1.1 General Rules
W1.2 Casting Webs
W1.3 Deploying Webs
W2.0 Normal Web
W3.0 Free Standing Web
W3.1 General Rules
W4.0 Web Strength
W4.1 Accounting
W4.2 Deterioration
W5.0 Types of Web
W5.1 Linear Web
W5.2 Globular Web
W5.3 Pulling a Unit out of Web
W5.4 Web Anchor Buoys
W5.5 Webs Set Up Before a Scenario
W6.0 Effect on Movement
W6.1 Evasive Maneuvers and Webs
W6.2 Webs and Missile Weapons
W6.3 Tholian Webs Effects on Tholian Ships
W6.4 Webs and Launched Units
W6.5. Webs and Evasive Maneuvers
W6.6 Turning in a Web
W7.0 Webs and Weapons Fire
W7.1 Tholian Phasers:
W7.2 Probes
W7.3 Missile Weapons
W8.0 Definitions
W9.0 Other Effects
W9.1 Transporter and Tractor Beams
W9.2. Protection
W9.3 Cloaks
X0.0 Advanced Technology
X1.0 X-Technology Cloaks
X2.0 X-Technology Transporters
X3.0 X-Technology Labs
Y0.0 Early Years
Y1.0 Y-Technology Cloaks
Y2.0 Y-Technology Transporters
Y3.0 Y-Technology Labs
Z4.0 Dedications
Z5.0 In Memoriam
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Star Trek SCS Rules

Star Trek SCS Rules

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Published by Benjamin Tan
Star Trek SCS Rules
Star Trek SCS Rules

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Published by: Benjamin Tan on Jan 26, 2013
Copyright:Attribution Non-commercial


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