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Table Of Contents

Parallel Computing’s Golden Age
Parallel Computing’s Dark Age
Illustrated History of Parallel Computing
Enter CUDA
The Democratization of Parallel Computing
GPUs Are Fast
GPUs Are Getting Faster, Faster
Manycore GPU –Block Diagram
Some Design Goals
Heterogeneous Programming
Kernel = Many Concurrent Threads
Hierarchy of Concurrent Threads
Transparent Scalability
Memory Hierarchy
Heterogeneous Memory Model
CUDA Language: C with Minimal Extensions
CUDA Runtime
Example: Host Code
More on Thread and Block IDs
More on Memory Spaces
Features Available in Device Code
Compiling CUDA for NVIDIA GPUs
Debugging Using the Device Emulation Mode
Device Emulation Mode Pitfalls
Reduction Example
Reduction Exercise 1
Reduce 1: Multi-Pass Reduction
Reduce 1: Go Ahead!
CUDA Is Easy and Fast
Hardware Implementation: A Set of SIMT Multiprocessors
Hardware Implementation: Memory Architecture
Host Synchronization
Device Management
Multiple CPU Threads and CUDA
Memory Latency and Bandwidth
Performance Optimization
Expose Parallelism: GPU Thread Parallelism
Expose Parallelism: CPU/GPU Parallelism
Optimize Memory Usage: Basic Strategies
Global Memory Reads/Writes
Coalescing: Timing Results
Avoiding Non-Coalesced Accesses
CUDA Visual Profiler
Profiler Signals
Interpreting profiler counters
Back to Reduce Exercise: Profile with the Visual Profiler
Back to Reduce Exercise: Problem with Reduce 1
Reduce 2
Example: Square Matrix Multiplication
Example: Square Matrix Multiplication Example
Maximize Occupancy to Hide Latency
Execution Configuration: Constraints
Determining Resource Usage
Execution Configuration: Heuristics
Occupancy Calculator
Back to Reduce Exercise: Problem with Reduce 2
Reduce 3: Parallel Reduction Implementation
Parallel Reduction Complexity
Reduce 3
Reduce 3: Go Ahead!
Optimize Instruction Usage: Basic Strategies
Runtime Math Library
Double Precision Is Coming…
What You Need To Know
Float “Safety”
Mixed Precision Arithmetic
Single Precision IEEE Floating Point
Single Precision Floating Point
Control Flow Instructions
Instruction Predication
Shared Memory Implementation: Banked Memory
Shared Memory Is Banked
Shared Memory Bank Conflicts
Back to Reduce Exercise: Problem with Reduce 3
Reduce 4: Parallel Reduction Implementation
Reduce 4: Go Ahead!
Reduce 5: More Optimizations through Unrolling
Reduce 5: Unrolled Loop
Reduce 5: Last Warp Optimization
Reduce 5: Final Unrolled Loop
Coming Up Soon
Where to go from here
Extra Slides
Tesla Architecture Family
Applications -Condensed
New Applications
NAMD Molecular Dynamics
Matlab: Language of Science
nbody Astrophysics
CUDA Advantages over Legacy GPGPU
A quick review
Application Programming Interface
Language Extensions: Function Type Qualifiers
Language Extensions: Variable Type Qualifiers
Language Extensions: Execution Configuration
Language Extensions: Built-in Variables
Common Runtime Component
Common Runtime Component: Built-in Vector Types
Common Runtime Component: Mathematical Functions
Common Runtime Component: Texture Types
Host Runtime Component
Host Runtime Component: Device Management
Host Runtime Component: Memory Management
Host Runtime Component: Texture Management
Host Runtime Component: Interoperability with Graphics APIs
Host Runtime Component: Events
Host Runtime Component: Error Handling
Device Runtime Component
Device Runtime Component: Mathematical Functions
Device Runtime Component: GPU Atomic Integer Operations
Device Runtime Component: Texture Functions
Device Runtime Component: Synchronization Function
GeForce8800 Series and QuadroFX 5600/4600 TechnicalSpecifications
CUDA Libraries
CUBLAS Library
CUFFT Library
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Published by: wmallan on Jan 31, 2013
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