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Import Only War mechanics to Dark Heresy

Import Only War mechanics to Dark Heresy

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Published by seraphic8x
This set of class conversions is intended to enable you to import character advancement mechanics and some classes from Only War to Dark Heresy. Emphasis is placed on retaining the role of each class and the DH Characteristic advancement tables.
This set of class conversions is intended to enable you to import character advancement mechanics and some classes from Only War to Dark Heresy. Emphasis is placed on retaining the role of each class and the DH Characteristic advancement tables.

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Published by: seraphic8x on Feb 01, 2013
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04/20/2015

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Conversion of Dark Heresy mechanics into Only War mechanicsRATIONALE
The emphasis of Plushy’s laudable conversion efforts is on importing DH characters into OnlyWar. The purpose of this adaptation is different: to import the character advancement mechanics fromOnly War into Dark Heresy (eliminating 50 pages of class advancement tables), and also to achieve a roughequivalency between the classes of Only War that show major disparities in comparison to each other.This conversion document is premised upon two positions: First, that there is major disparity between the costs of advancement for different classes within Only War, and Second, between the sameclasses in Only War and in Dark Heresy. As always, criticism improves a work, so it is always welcome.
Only War: Class versus Class Relative Comparison
An example of this is the grotesquely unfair disparity between the Operator and the Stormtrooper:
Example Only War core Characteristic advance tablesOPERATOR 
Simple Intermediate Trained Expert
 
Weapon Skill 50075010002500Ballistic Skill 2505007501000Strength 50075010002500Toughness 50075010002500Agility 2505007501000Intelligence 2505007501000Perception 2505007501000Willpower 50075010002500Fellowship 2505007501000
STORMTROOPER 
Simple Intermediate Trained Expert
 
Weapon Skill 2505007501000Ballistic Skill 100250500750Strength 2505007501000Toughness 2505007501000Agility 100250500750Intelligence 50075010002500Perception 2505007501000Willpower 50075010002500Fellowship 50075010002500Here we see the Stormtrooper has 2 simple characteristic advances costing 100, while the Operator has 0. Furthermore, wise choice of redundant Characteristic Aptitudes during character creation enablesthe Stormtrooper to acquire 4 different Simple characteristic advances for 100 XP, while, even withintelligent choices, the Operator will, at best, have only 1 Characteristic Simple Advance at 100 XP(Perception).Furthermore, by choosing Intelligence as one of his extra Aptitudes, the Stormtrooper will be ableto Operate and Navigate any vehicle as well as an Operator. At this point, Tech and a 300 starting XP
 
difference is intended to serve as inducement to select the Operator class. The problem with this reasoningis that the Tech Aptitude applies to only 2 skills and 11 talents (and 0 Characteristics). Even then, 7 of those 11 talents are useless without Mechanicus Implants, meaning: it’s really 4 talents and 2 skills. So our Stormtrooper starts out with Tech-Use from Siege Infantry, and now has one matching Aptitude for allTech based talents and skills except Orthoproxy. The result is a character that pays slightly more for a fewTech talents and skills, and is superior to the Operator in every other way, from starting equipment andWounds to Characteristic increase costs.Adding insult to injury, the Stormtrooper has lower XP costs for raising the primary Characteristicfor Operators (Agility), than an Operator does. The upshot: the Stormtrooper is a better Operator than theOperator is. And the same is true of the Medic; just substitute Knowledge for Tech (though the array of  possible Forbidden and Scholastic Lores is greater than Tech skills). Aside from the Lores, the bestargument in favor of the medic is probably the Mastery talent, but even that is just 200 XP per instancemore than the Medic's cost for our Intelligent Stormtrooper.If the Stormtrooper spends his starting 300 XP on: Medicae, Navigate (Surface), Operate (Surface)and starts with Tech-Use as described above, the result is a Stormtrooper who is simultaneously a decentfield medic, and pilots as well as an Operator, while possessing a formidable offense neither of the other two classes can even hope to challenge. The next 400 XP earned will be spent on Trade (Chymistry), C.L.(Tech), and S.L. (Chymistry), which will complete the starting packages for the Medic and Operator.Meanwhile, the armor, Wounds, weapons and offensive abilities of the Stormtrooper assure that thecharacter will live long enough to learn them.This massive imbalance is no doubt a large part of the reason there is a massive preference in thecommunity for the Stormtrooper class: its just plain better.So this clearly demonstrates the disparity between some different core classes in Only War.
 
Matching Dark Heresy Class versus Only War Class Comparison
 Next, lets consider the disparity between identical classes in Only War versus Dark Heresy. Firstup, Cleric versus Ministrorum Priest. The following assumes two redundant primary aptitudes are assignedso as to make the two classes as identical as possible.
MINISTRORUM PRIEST
Simple Intermediate Trained Expert
 
Weapon Skill 2505007501000Ballistic Skill 2505007501000Strength 2505007501000Toughness 2505007501000Agility 50075010002500Intelligence 50075010002500Perception 2505007501000Willpower 2505007501000Fellowship 100250500750...Versus...
CLERIC
Simple Intermediate Trained Expert
 
Weapon Skill 2505007501000Ballistic Skill 100250500750Strength 2505007501000Toughness 2505007501000Agility 2505007501000Intelligence 2505007501000Perception 2505007501000Willpower 100250500750Fellowship 100250500750The difference is massive and obvious. The Cleric has 3 simple advances at 100 XP, while theMinistrorum Priest has only 1. Likewise, the Ministrorum Priest has 2 Simple advances at 500 XP, whilethe Cleric has 0. Now, I can already hear you saying, "Well, the Dark Heresy Cleric is broken". OK, lets look atanother example then: the Tech-Priest Enginseer.
TECH-PRIEST ENGINSEER 
(assuming 2 redundant primary Aptitudes, assigned to Agility andPerception)Simple Intermediate Trained Expert
 
Weapon Skill 2505007501000Ballistic Skill 2505007501000Strength 2505007501000Toughness 2505007501000Agility 2505007501000Intelligence 100250500750

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