Harrelson 1
Ming, a 27 year old mother of one from Canada, is probably not who you would expectto find sitting at a computer, at 11 p.m. on a Friday night, issuing orders over TeamSpeak to herguild-mates in the game World of Warcraft. What you may find even more surprising is that sheis actually the guild leader of this “end-game raiding guild” comprised of over 150 players.Tonight, 40 of these players are making their way through Molten Core (MC), part of the BlackRock Spire (BRS) set of instances built for players who have reached level 60, currently thehighest level achievable in the game. At this moment they are sending their bids to Isolt, Ming’sLevel 60 Night Elf Druid, for loot that dropped off a boss they just killed. Leading the raidtonight is Cameron, or his Level 60 Night Elf Druid counterpart known as Karius, also known asMing’s fiancé. They are four hours into the current run and will be calling it quits after the lastpiece of loot that dropped tonight is distributed to the highest bidder.To the uninitiated, it may seem like the above paragraph is written in some kind of foreign language. To the over 5 million people who play this game (Blizzard PR 12/05), it is justanother day in World of Warcraft (WoW). World of Warcraft is a Massively Multiplayer OnlineRole-Playing Game, better known as MMORPG. Through participant observation, surveys,polling, interviews, and other research, I have had the opportunity to view the inner workings of the Alliance Guild, Minions of the Night (MotN). This guild is one of many on the Player versusEnvironment (PvE) server Bloodhoof, in the latest Warcraft title release from game developerBlizzard. Throughout this paper, I will give you a brief history of gaming, a general introductionto this game, and an in-depth look into this guild. I will also introduce you to the strange and newlanguage that is spoken by over 90 million people who are members of what is known as the“Gamer Generation” that began circa 1975. (Beck and Wade, 17)So, what exactly are MMORPGs? Miroslaw Filiciak, in his essay on hyperidentities,describes MMORPGs as, “any computer network-mediated games in which at least one thousandplayers are role-playing simultaneously in a graphical environment.” (Filiciak, 87) But wait, that
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