Notes for Creating a Kickass Arts &Sciences Display forCompetition, Demonstration, and Exhibition in the SCA
(with additional notes on documentation presentation)Display:
Some brief notes specific to competitions:
-An awesome display is not as important as the piece being entered, concentrate on an awesomeproject first-Some competitions do mark for display, not all. It would be a good idea to look into the judgingforms for your area to see if that's listed, as well as ask around. The answer may also be differentat different levels of competitions. A local level may consider it good if you make at least a littleeffort with some thought behind it. Kingdom level may go as far as looking at not just thedisplay and how 'in context' it presents your piece, but how authentic your own garb whilepresenting is to the period and culture of the piece being judged-Never underestimate the importance of a first impression. On the other hand, don't get too work up about this stuff. It will enhance your display, but most of it isn't
, and using just afew of these display tricks at a time will still make your display look cool.
One of the easiest and best things you can do to improve the look of your display is to create agood neutral, medieval-looking 'backdrop' for displaying your object(s); something that peoplewon't and shouldn't even notice beyond "Wow, your display is so nice!", unless they arespecifically looking at the construction details of
you set up your awesome display.Display should welcome visitors to explore the items on display, especially if it's not acompetition. It should be easy to look at, not too visually cluttered, easy for people to see whateverything is and where find any corresponding info on the object or objects you choose toprovide. Everything about the underlying set up on which you display your objects should serveto enhance the focus on the project itself; nothing should distract attention away from them.Important things to keep in mind are that humans focus on certain things first, faces beforeanything else, brighter colours before dull, lighter before dark, tall before wide, and patterns tendto cause the eye to move along the lines of pattern rather than focus in one spot.