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Table Of Contents

Part 1
Chapter 1
Current Methods and Work Flows
Adoption
Reliance on Design Drawings
Chapter 2
CG and Visual Efects
Video Games
Interactive Media
Chapter 3
New Modes of Participation
Craft
Repetition and Recursion
Mediated Environments
Chapter 4
Defnitions
Roles
Chapter 5
Current Practice
Design Process: Heuristics
Possibilities and Futures
Part 2
Scene
Chapter 6
Taming Infnite Worlds: Limiting the Workspace
Working in Measured Space
Composition: Foreground/Middleground/Background
Composition: Ground/Horizon/Sky
Modeling Strategy: Narrative
Chapter 7
Positioning Elements in 3D Space
Setting Up a 3D Diorama
Proposed and Contextual
Dynamic Elements
Chapter 8
The Camera
Framing the Composition
View Perspective
Focal/Peripheral
Major Film Shots
Chapter 9
Camera and Movement
Passive versus Active Participant
Camera Movement in Film
Zoom
Tilt
Dolly or Track
Crab or Truck
Pedestal, Crane, or Boom
Follow
Animating the Camera
Pacing and Motion
Part 3
Object
Chapter 10
Typologies
Site Elements
Infrastructural
Vegetation
The Importance of Modeling Vegetation
The Challenges of Modeling Vegetation
Tools
Object in Context
Chapter 11
Components of Polygons
Operations
Modify Selection
Edit Geometry
Subdivision and Smoothing
Modeling from Primitives
Chapter 12
Refning and Importing
Refnement of CAD Linework
Extruding CAD Linework
Chapter 13
Image Planes
Selecting and Preparing the Photo
Chapter 14
Components of Splines
What Are NURBS?
Lathe
Loft
Spline Cage
Technique
Chapter 15
Material Types
Standard Materials
Photometric Materials
Special-Purpose Materials
Relationship of Material to Surface
Terrain
Chapter 16
Scale of Surfaces
Data and Surface Framework
Inputs: Generated, Supplied, and Collected
Surface Structures: Contours, TINs, and Grid Meshes
Hills Highlands
Flats Lowlands
Slopes Ramps
Channels Swales
Basins Depressions
Domes Mounds
Representation
Chapter 17
Using Contour Data
Splines Sections
Chapter 18
Meshes
Displacement
Chapter 19
Displacement and Bump Mapping
Water
Noise Modifer
Chapter 20
Scatter
Lighting
Time of Day
Weather
Seasons
Artifcial Light and Pollution
Daylight Systems
Final Gather and Global Illumination
Chapter 23
Haze and Fog
Clouds
Sunset/Sunrise
Chapter 24
Caustics
HDR Imagery
iray
Alternative Renderers
Chapter 25
Perception of Time
Wind
Part 6
Simulation
Animation Tools
Output Methods
Chapter 27
Hierarchy and Linking
Parameter Curve Out of Range
Controllers and Constraints
Chapter 28
Animating Component Construction
Terrain Animation
Construction
Chapter 29
Introduction
Rigid Body Simulation
MRigids
Chapter 30
Particle Systems
Particle Flow
Flowing Water
Blowing Leaves
Soft Body Systems
Chapter 31
Scripting
Accessing the Scripting Tools
Fundamentals
Using Scripts
Part 7
Chapter 32
Compositing
Alpha Channel
Viewport Background
Matte/Shadow/Refection
Render Elements
Chapter 33
Scene States
Batch Rendering
Chapter 34
Model as Base for Collage*
Model as Framework Human Scale
Model as Framework Aerial View†
Chapter 35
Composite
Composite Animation Static Background
Composite Animation
Bibliography
Image Credits
P. 1
Modeling the Environment: Techniques and Tools for the 3D Illustration of Dynamic Landscapes

Modeling the Environment: Techniques and Tools for the 3D Illustration of Dynamic Landscapes

Ratings: (0)|Views: 111 |Likes:
Published by Wiley

A single-source guide to harnessing the power of 3D visualization tools for analysis and representation of landscapes

Current technology allows designers to model environmental phenomena and space in new and exciting ways that go beyond the two-dimensional plane. The models, illustrations, and animations that can be created usher in a new paradigm of landscape representation that can become analytical tools as well as beautiful imagery. The text focuses on digital modeling methods that can be used to express rich environments using digital tools to develop, composite, and animate scenes.

This full-color book provides coverage of 3D visualization tools for land planning and landscape architecture. The methods and theories in Modeling the Environment present landscape representation around a core set of ideasscene, object, terrain, environment/atmosphere, time/dynamics, and the compositethat centers representation on human experience. Supported by www.lab.visual-logic.com, a website offering tutorials and forums, the text shows you how to use Autodesk 3ds Max to create dynamic landscape environments while also referring to a range of other tools including Google SketchUp, Autodesk Maya, and AutoCAD Civil 3D. It also demonstrates how to integrate 3D visualization tools into existing workflows, and offers critical coverage of intelligent drawings and representations, giving you a glimpse at the future of the profession. This book:

Includes sections intended to build upon one another in order to understand the environment as a composite representation of multiple systems interacting

Shows how to integrate 3D visualization tools into existing workflows, as opposed to offering an entirely new workflow

Emphasizes modeling, animation, and simulation as both design analysis tools and presentation tools

Modeling the Environment is essential reading for professionals in landscape architecture, urban planning and design, architecture, and related disciplines who are looking to be at the forefront of technology.

A single-source guide to harnessing the power of 3D visualization tools for analysis and representation of landscapes

Current technology allows designers to model environmental phenomena and space in new and exciting ways that go beyond the two-dimensional plane. The models, illustrations, and animations that can be created usher in a new paradigm of landscape representation that can become analytical tools as well as beautiful imagery. The text focuses on digital modeling methods that can be used to express rich environments using digital tools to develop, composite, and animate scenes.

This full-color book provides coverage of 3D visualization tools for land planning and landscape architecture. The methods and theories in Modeling the Environment present landscape representation around a core set of ideasscene, object, terrain, environment/atmosphere, time/dynamics, and the compositethat centers representation on human experience. Supported by www.lab.visual-logic.com, a website offering tutorials and forums, the text shows you how to use Autodesk 3ds Max to create dynamic landscape environments while also referring to a range of other tools including Google SketchUp, Autodesk Maya, and AutoCAD Civil 3D. It also demonstrates how to integrate 3D visualization tools into existing workflows, and offers critical coverage of intelligent drawings and representations, giving you a glimpse at the future of the profession. This book:

Includes sections intended to build upon one another in order to understand the environment as a composite representation of multiple systems interacting

Shows how to integrate 3D visualization tools into existing workflows, as opposed to offering an entirely new workflow

Emphasizes modeling, animation, and simulation as both design analysis tools and presentation tools

Modeling the Environment is essential reading for professionals in landscape architecture, urban planning and design, architecture, and related disciplines who are looking to be at the forefront of technology.

More info:

Publish date: Jan 1, 2012
Added to Scribd: Feb 08, 2013
Copyright:Traditional Copyright: All rights reservedISBN:9781118170311
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