• Embed Doc
  • Readcast
  • Collections
  • CommentGo Back
 
THE WORK/PLAY OF THE INTERACTIVE NEW ECONOMY:VIDEO GAME DEVELOPMENT IN THE UNITED STATES AND INDIA
 byCasey O'DonnellA Thesis Submitted to the GraduateFaculty of Rensselaer Polytechnic Institutein Partial Fulfillment of theRequirements for the degree of DOCTOR OF PHILOSOPHYMajor Subject: Science and Technology StudiesApproved by theExamining Committee: _________________________________________ Kim Fortun, Thesis Advisor  _________________________________________ Mike Fortun, Member  _________________________________________  Nancy Campbell, Member  _________________________________________ Atsushi Akera, Member  _________________________________________ Christopher Kelty, Member Rensselaer Polytechnic InstituteTroy, New York March 2008(For Graduation May 2008)
 
© Copyright 2008 byCasey O'DonnellAll Rights Reservedii
 
CONTENTS
List of Tablesv......................................................................................................List of Figuresvi......................................................................................................Acknowledgmentsviii....................................................................................................Abstractxii......................................................................................................Introduction1......................................................................................................
Developers in the Mist 1.........................................................................................Taking Things Apart and Reassembling: Analysis and Arguments 13....................Gaming the System: Learning from Game Developers 18.......................................This Text's Software Development Kit: Situating the Text 21.................................Learning to Use the Debugger: The Structure of the Text 26...................................
Part I. Analyzing Game Development Worlds33......................................................Work/Play: Driving Towards "Crunch"34.........................................................
World 1-1: Work/Playing the Imaginative Secrecy Networks 37.........................World 1-2: Instrumental Work/Play Amidst Rigid Systems 63............................World 1-3: Experimental Interactive Work/Play Systems 71................................World 1-4: The Crunch - Autoplay, The Zone, and Desire 77..............................Boss Fight: Meeting Bowser for the First Time 85...............................................
Questing/Raiding the Land of Interactivity88....................................................
World 2-1: Engineering Interactivity 90................................................................World 2-2: Interactive Artistry 100.........................................................................World 2-3: Designing Interactivity Interactively 108..............................................World 2-4: Managing Interactivity and Managing Interactively 115......................Boss Fight: Bowser Bites Back 120........................................................................
The Video Game Industries Inter/Intranetworks131...........................................
World 3-1: A Development Studio Eye View of the World 135.............................World 3-2: The Manufacturing and Publishing Game 145.....................................World 3-3: What's that Box Doing Over There? Structuring the Industry 160.......World 3-4: The Consolidation and Acquisition Game 170.....................................Boss Fight: Bowser is Online and "Open" Source - Digital Distribution 175.........
The Game Industry and the State180....................................................................
World 4-1: The Interested Parties - Agencies and Groups 182...............................World 4-2: Objects of Regulation - Hardware 188..................................................World 4-3: Objects of Regulation - Content 202.....................................................World 4-4: Coordinating the Local - The Ruling Relations 209.............................Boss Fight: The Coercive Moment and the Corporatization of the State 215.........iii
of 00

Leave a Comment

You must be to leave a comment.
Submit
Characters: ...
You must be to leave a comment.
Submit
Characters: ...