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No Quarter: Naval Battles (supplement)

No Quarter: Naval Battles (supplement)

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Published by Umroth
This supplement allows naval battles to be played using No Quarter rules system.
This supplement allows naval battles to be played using No Quarter rules system.

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Published by: Umroth on Feb 14, 2013
Copyright:Attribution Non-commercial

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Wargames Unlimited Presents
No QuarterNaval Battles
 A Supplement For No QuarterThe Fantasy Battles Miniatures Wargame
 
www.WargamesUnlimited.net
No Quarter Naval Battles
Draft Version 060310Page 2
Naval BattlesFor No Quarter 
Fantasy Wargames
Designed and Written byChris Gilders Additional ContributionsJohn Kitchen, Tim GittinsWebhttp://www.wargamesunlimited.net/These rules are free to distribute in their original format.
2007-2010
Privateer Press and Playmobil are registered trademarks of the respective companies and areused without permission. No challenge whatsoever is intended to the status of the intellectualproperty rights of the companies, including, but not limited to trademarks and copyrights of thecompanies. This document has no legal or business connection to or relationship with any of the companies. Images of miniatures are used for illustrative purposes only and in no wayreflect a connection between the author and any of the companies. This a free to distributerules system and is not run for profit.
 
www.WargamesUnlimited.net
No Quarter Naval Battles
Draft Version 060310Page 3
Index 
No Quarter: Naval Battles....................................4
 
Terminology..........................................................4
 
Unit Formations....................................................4
 
Skill Test................................................................4
 
Captains Orders....................................................4
 
Ship Profile............................................................5
 
Ship Class...................................................................5
 
Hull Length..................................................................5
 
 Armour........................................................................5
 
Toughness..................................................................5
 
Structure Points...........................................................5
 
Movement Potential....................................................5
 
Turning........................................................................5
 
Crew Compliment........................................................6
 
Initiative And Activation.......................................7
 
One-On-One Ship Combat..........................................7
 
Multiple Ship Combat..................................................7
 
Ship Movement.....................................................7
 
Crew Movement....................................................8
 
Changing Levels.........................................................8
 
Using Rigging..............................................................8
 
Crew Below Decks......................................................8
 
Removing Casualties..................................................8
 
Boarding Actions..................................................9
 
Using Grappling Hooks...............................................9
 
Boarding Ramps.........................................................9
 
Repelling Grappling Hooks And Ramps......................9
 
Swinging From Ship To Ship.......................................9
 
Using The Leap Ability................................................9
 
Main Gun Ranged Combat.................................10
 
Fire Arc......................................................................10
 
Reloading..................................................................10
 
No Critical Hits..........................................................10
 
“Siege Machines”......................................................10
 
Ship To Ship Ranged Attacks...................................11
 
Broadside..................................................................11
 
Raking Fire................................................................11
 
Crossing The “T”.......................................................11
 
Collisions.............................................................11
 
Head-on Collision......................................................11
 
Glancing Collision.....................................................11
 
Armour Saves & Damage...................................12
 
 Armour Save.............................................................12
 
Damage.....................................................................12
 
Structure Or Crew......................................................12
 
Structure Damage.....................................................12
 
Loss Of Crew.............................................................12
 
Damage Effects.........................................................12
 
Sinking.......................................................................12
 
Standard Ranged Combat..................................13
 
Ranged Attack Modifiers...........................................13
 
Close Combat......................................................13
 
 Attacking Troops........................................................13
 
Push Attack...............................................................13
 
Pushing Back............................................................14
 
Models On Hold.........................................................14
 
Barrel Bombs.............................................................14
 
Magic In Naval Battles........................................15
 
 Attacking Crew With Spells.......................................15
 
 Attacking Ships With Spells.......................................15
 
Steam-Plane Carriers..........................................15
 
Launching Aircraft......................................................15
 
Ironclads ..............................................................15
 
Pocket Ironclads........................................................15
 
Submersibles.......................................................16
 
Depth Charge Attacks.........................................17
 
“Wetjacks”...........................................................18
 
Wetjack Design Restrictions......................................18
 
Maximum Number Of Wetjacks.................................18
 
 Activating A Wetjack..................................................18
 
Weapon Profiles..................................................19
 
Main Guns.................................................................19
 
Heavy Guns...............................................................19
 
Standard Ranged Weapons......................................20
 
Close Combat Weapons............................................20
 
Special Actions ...................................................21
 
Repair Actions.....................................................21
 
Tables...................................................................22
 
Ship Classification Summary.............................22
 
Counters...............................................................23
 

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