Welcome to Scribd, the world's digital library. Read, publish, and share books and documents. See more
Download
Standard view
Full view
of .
Look up keyword
Like this
80Activity
0 of .
Results for:
No results containing your search query
P. 1
T1 Rules and guidelines

T1 Rules and guidelines

Ratings:

5.0

(1)
|Views: 21,777|Likes:
Published by RJ Gentry
T1 complete rules and guide lines for the modern day role player
T1 complete rules and guide lines for the modern day role player

More info:

Published by: RJ Gentry on Feb 19, 2009
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as PDF or read online from Scribd
See more
See less

08/12/2014

pdf

 
Z.E.S.S.T. Z.E.S.S.T.
 
Z.E.S.S.T. Z.E.S.S.T.Z.E.S.S.T. Z.E.S.S.T.
 
Z.E.S.S.T. Z.E.S.S.T.Z.E.S.S.T. Z.E.S.S.T.
 
Z.E.S.S.T. Z.E.S.S.T.Z.E.S.S.T. Z.E.S.S.T.
 
Z.E.S.S.T. Z.E.S.S.T.Z.E.S.S.T. Z.E.S.S.T.
 
Z.E.S.S.T. Z.E.S.S.T.Z.E.S.S.T. Z.E.S.S.T.
 
Z.E.S.S.T. Z.E.S.S.T.Z.E.S.S.T. Z.E.S.S.T.
 
Z.E.S.S.T. Z.E.S.S.T.Z.E.S.S.T. Z.E.S.S.T.
 
Z.E.S.S.T. Z.E.S.S.T.Z.E.S.S.T. Z.E.S.S.T.
 
Z.E.S.S.T. Z.E.S.S.T.Z.E.S.S.T. Z.E.S.S.T.
 
Z.E.S.S.T. Z.E.S.S.T.Z.E.S.S.T. Z.E.S.S.T.
 
Z.E.S.S.T. Z.E.S.S.T.Z.E.S.S.T. Z.E.S.S.T.
 
Z.E.S.S.T. Z.E.S.S.T.Z.E.S.S.T. Z.E.S.S.T.
 
Z.E.S.S.T. Z.E.S.S.T.Z.E.S.S.T. Z.E.S.S.T.
 
Z.E.S.S.T. Z.E.S.S.T.Z.E.S.S.T. Z.E.S.S.T.
 
Z.E.S.S.T. Z.E.S.S.T.Z.E.S.S.T. Z.E.S.S.T.
 
Z.E.S.S.T. Z.E.S.S.T.
 
T1 Rules & Guidelines for the Modern DayRole Player
 
For use With Z.E.S.S.T. RP pages
2/15/2009ZESST Formations by James S. Rascal
 
 
T1 Rules & Guidelines for the modern day role player
Introduction:
 {For those new to the form of T1, it is a common logic way of text fighting. Even though it is based off the imagination, logic in life still exists within the T1. Respect, Honor, and Trust are all key points neededto have a clean fun form of competition amongst one on one, or multiples against one. Order andcommunication is most important when dealing the starting posts in the T1.}
 
T1 is a multi-style way of fighting that has been in RP longer then I have been around. First you have thedifferent types:
T1 RM= T1 Realistic Melee.
This is the Style that is human against human. With real-life limitations. {e.g.Human capabilities of running, jumping, reaction-time, body integrity, vision, ect.}Ex: Street fighting.
T1 UM= T1 Unrealistic Melee.
This is the Style that is an above average human against human that arecapable of using things such as Magic attack, Sorcery, Vampirism, Werewolfism.Ex: Underworld.
T1 MP= T1 Moderate Powers.
This is the Style that is commonly used now as a more realistic looktowards T1 PC. The characters that have special powers, just not ones that have a power that is capableof destroying an entire planet. Powers such as elemental abilities are acceptable, but if there is a powerthat is capable of using all elements you must keep that power in a moderate use.Ex: Bleach, and Naruto.
T1 PC= T1 Powered Characters.
This Style is the most difficult of them all to learn. The complexity of thecharacters abilities and powers are what get them called "God Moders". The depth put into onecharacter, with the powers, abilities, explanations of terrain, dimension, sub-abilities, characterbackground, and traits will lead an inexperienced opponent to believe there is an invincibility about thecharacter.Those are the Styles of T1's. Now this is what you have to post in your T1 intros:
{Note: Forgetting information that is needed in your intro, CAN NOT be used later in the fight. This isgrounds for disqualification under God Moding,. showing that you will make up anything to win.}
 
 
Preps or Preparations for a stronger move.
 These are the steps for a stronger move/attack. With Preps, you can either do a power up or atechnique with a better outcome in the end. You must either give up your attack attempt, take a hit orboth to do this. You must take in step what you are doing in each post.
02/14/2009 zombieencounter.com 1
T1 Rules & Guidelines for the modern day role player 
 
Posting information for your intro in a T1
 
 
{
The first posting their intro CAN NOT state an attack. The second to post their intro is advised not toattack in their intro, but have that choice to do so anyways!
}1. You have to post what your character looks like. {e.g. Clothing, hair color and style, skin color, eyecolor, height, weight (optional), and any armor.}2. You have to post what the area is that you and your opponent are going to fight in or are in. {e.g.Weather, time of day, type of terrain.}3. You have to post what type of weapons, powers, abilities, and traits your character is going to use inthe fight.4. If you are posting your intro first, do not state where your opponent is, what they are doing, or wherethey are to begin, until they state otherwise in their post after.5. Your character, and
only 
your character is what you are narrating.
{Reminder: The reason for T1ing is to test yourself against others and make them believe they havebeen beaten by your character/skill.
}
Rules
 1. If you
forget
to post something in your intro; Power, ability, weapon, trait. You
can not
use it at anytime later in the fight. Those things forgotten are off limits. If they are used, it is grounds forDisqualification from the match through the No God Moding tolerance. This is a competition betweenthe knowledge of two minds on how well they know their character.2. No God Moding. This goes towards those that take a hit in the T1 and get up from it like nothing everyhappened. T1ing is a competition against two different skills. The first to out smart, and out match theiropponent is the winner. The easiest way to winning a T1 is to always keep in mind, the first one thatlands a hit wins.3. No Auto-Attacks. This is the statement that your attack landed without letting your opponentcounter/block/dodge/avoid/deflect in their posts after.4. You must post equal length to your opponents attack post if you are to dodge/counter/block theirattack. Anything less than the other’s attack section of the post is subject to voiding the move ordisqualification. If you get a 5+ para attack post {For example}, you have to fully explain your actions andhow you did your counter/dodge/block in your replying post that measures up to the attack sectionlength that was posted previously.5. Correct spelling, punctuation, sentence structure and over all quality of your posts is the means of gaining a win. Run-on sentences and poor explanations about your character or anything of the sort, youare subject to disqualification or request to do another post if not acceptable. The more effort you putinto your characters’ posts the better and smoother the fight will go.T1 Style restrictions: 
 
If the one being challenged requests a specific Style, the one challenging needs to either abide by therequest or decline the challenge. If accepted, their character has to stay within the restrictions of theStyle being stated.
02/14/2009 zombieencounter.com 2
T1 Rules & Guidelines for the modern day role player 

Activity (80)

You've already reviewed this. Edit your review.
SusanSteppe liked this
1 thousand reads
1 hundred reads
Williams Roger added this note
You didn't make this and you stole some of my zombie you you guys are fakes!!!! you only used me to take most of the **** I worked on you assholes
Jeremy Lopez added this note
Before stealing information from somebody, you might want to show them respect and give credit when it is due. This is my T1 information written for my school, T1 I.D.A. (Institute of Developing Arts) from myspace before they discontinued the groups. Soki Miyoku Noric is the original Author.

You're Reading a Free Preview

Download
scribd
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->