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Weapon Characteristics ----------------------------------------------------------------------------P: M: P stands for Post-Movement. use it after moving.

An attack with this icon means you can

M stands for MAP, meaning a MAP Weapon. These weapons can actually be used on the map screen itself and are capable of destroying or harming several units at the same time. W stands for Double Attack, since W sounds like Double to some people. This attack will let you attack two adjacent enemies with the same attack. A notes that this can nullify an AT Field. G notes that this attack can nullify a Distortion Field. O appears in the final two columns. In the next to last column it means that the attack uses missiles that a Jammer can disable. In the final column it means that attack can be used to break down walls.

W:

A: G: O:

Refers to "Post" movement as in "usable after movement" Weapon attribute for normal, M map weapon, x weapon used for assist attack Weapon used for a double attack (hit two enemies in one attack) Weapon type B G g for normal for beam for gravity for physical attacks, missiles, etc ... that can be stopped by the [Cut] ability prevents skills such as Illusion Flash or Bunshin from activating (ex : Rah's Voice) piercing, reduces shield effect for each attack, shield number -2 (ex : Grendizer's Screw Crusher Punch) nullifies AT Fields (ex: Progressive Knives) piercing, reduces field effect (ex: Distortion Attack)

Scatter

Field

Guided weapon Building

Attacks with an 'O' will miss if the enemy has the 'Jammer' ability Attacks with an 'O' will be able to destroy walls (ex : inside Spiral Tower) (a la Impact)

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