viding only partial concealment imposes penalties onvisual-based checks, as given in the Concealment ruleson page 192–193 of the
.Darkness powers may be able to counter othereffects, depending on other descriptors. For example,a solidified “dark energy” such as the Shadow Shapingpower can form constructs able to counter or containphysical forces. Metaphysical darkness with a colddescriptor could potentially smother a fire or othersource of heat or combustion.
Some Feature effects associated with darkness powersinclude the following:
Your control of darkness provides you withsome minor protection from intense light. You neversunburn or worry about glare, as if you were alwayswearing sunscreen and a pair of sunglasses.
You can create minor “shadowshows” against a flat surface, shaping the shadows asyou wish to mimic different silhouettes and shapes,but otherwise causing no more effect than a circum-stance bonus to some interaction checks or uses of Expertise: Performance (or similar skills).
You can cover your entire body withimpenetrable shadows at will, essentially “wearing”darkness as if it were clothing, “styled” however youwish, from a skintight silhouette to a swirling cloak or “garment” of shadows. You can similarly concealyour face with a shadowy mask (or a complete headcovering).
Offensive darkness powers blind and confuse targets, ormake darkness manifest to strike, bind, and damage foesdirectly.
A bolt of darkness strikes the target, covering or bindingthe eyes and temporarily blinding the victim. Cumulativeor even Progressive are common modifiers for this power.
Ranged Affliction (darkness; Resisted by Dodge,Overcome by Will; Impaired, Disabled, Unaware), Limited to
A blast or bolt of darkness strikes your target, includingforce, cold, or life-draining damage. With the Variable De-scriptor modifier, your Dark Blast may be able to inflict anyof these types of Damage, as you choose. Life-drainingdamage may be resisted by Fortitude rather than Tough-ness (see the
Ranged Damage (cold, force, or life-drain) •
You invoke the primal fear associated with darkness, pro- jecting it on your targets and filling them with terror.For a version of this power that affects those your shadowfalls upon (rather than a target you can perceive), applythe Line Area modifier in place of Perception Ranged,perhaps with Reaction, if the effect occurs automaticallywithout any conscious effort on your part.
Perception Ranged Affliction (Resisted andOvercome by Will; Entranced, Compelled, Controlled),
Limited to fleeing or cowering in terror •
Ribbons or chains of darkness bind and trap your target.Some—particularly mystical—versions of Shadow Bindhave the Affects Incorporeal modifier.
Cumulative Ranged Affliction (Resisted byDodge, Overcome by Will; Hindered and Vulnerable,Defenseless and Immobilized), Extra Condition, Limited
You can grab, damage, or otherwise exert your Strengthon a target by having your shadow “touch” theirs, ratherthan having to physically interact with them. This limitsthe effect to the distance your shadows extend and to theinteractions you can physically mimic (using your shad-ow’s hands to grab or punch, for example).
Damaging Move Object, Limited to Shadow
You create an inky cloud of darkness, blocking out all light(and therefore vision) in the area. If you can only createthe darkness in a radius around you, remove the Rangedmodifier. Apply different Area modifiers for things like alingering dark mist (Cloud Area) or a spreading “black lightbeam” (Cone Area).
Ranged Burst Area Visual Concealment 4
You engulf a target in darkness and they simply disappear,banished to a shadowy nether-world. Additional ranks of the power after the first have the Limited to Resistancemodifier on their cost.
Perception Ranged Movement(Dimensional Travel to a “shadow world”) Attack
(Resisted by Will, base DC 11) •