DefenSe anD relative Size
A more accurate, but also more complex, way of deter-mining the active defense modifier is to compare the at-tacker and defender’s size ranks and apply a –2 modifierfor each rank the defender is larger than the attacker, anda +2 modifier for each rank smaller. So opponents of thesame relative size have no modifiers against each other.
A simpler approach drops the normal active defensemodifiers and applies circumstance modifiers: +2 defenseagainst an attacker one size rank larger, +5 for three ormore size ranks larger, –2 defense against an attacker onesize rank smaller, –5 for three or more ranks smaller.
Size anD area effectS
Although changes in size apply modifiers to Dodge andParry—making smaller targets harder to hit and largerones easier—they do not take into account changes inscale; an energy beam as wide as a normal-sized person’spalm is as wide as a size rank –5 character’s entire body!Similarly, a giant’s foot can be as big (or bigger) than aminivan when it comes crashing down.M&M Gamemasters wanting to take these changes intoaccount can apply the following guideline: An attackerthree or more size categories larger than a target maytreat attacks against that target as if they had the Areamodifier (
page 138), including limitingthe attack’s rank by power level. The base size of the area is the attacker’s size rank –3. Soa size rank 1 attacker creates a size rank –2 area againstnormal sized (size rank –2) targets. A normal sized humanattacking a size rank –5 opponent creates a size rank –5area (a 6 inch radius).
Offensive size powers take advantage of relative differenc-es in size, or alter the size of attacks or unwilling targets!
You use the momentum of your increase in size to inflictadditional damage with a close attack, literally growing upunderneath your target. Take as many ranks as you expectto change size ranks; if you have Shrinking 16, you can haveup to 4 ranks of Growth Momentum damage (at whichpoint you reach your normal size rank and cannot grow anyfurther). The additional damage is still limited by power level.
Strength-based Damage, Limited to
size rank difference between you and your target •
By shrinking down to microscopic size, you can attack your target from within, bypassing external defenses. Youmay vary the conditions imposed by the Affliction to suitthe type of attack, perhaps having an array of different Af-flictions or applying the Variable Condition modifier fromthe
Cumulative Affliction (Resisted andOvercome by Fortitude; Dazed, Stunned, Incapacitated),Affects Corporeal, Subtle, Quirk (Must use the Atomic
modifier on Shrinking, –1 point) •
A similar power is a Phase Attack: passing through thetarget in a near zero-density state and then partially so-lidifying for an instant, causing a painful disruption. Thistype of attack may be Tiring or have an unpleasant Side-Effect. It could also be a Damage effect rather than Af-fliction.
Cumulative Affliction (Resisted and Overcome by
Fortitude; Dazed, Stunned, Incapacitated), Affects Corporeal •
You can take a small object able to fit into the palm of your hand and throw it, causing it to grow as it flies, until itlands on your target as a massive area attack!
Burst Area Ranged Damage, Quirk
(Requires objects to throw, –1 point) •
You project a beam that causes your target to shrink to atiny—and largely helpless—size. Drop the Ranged modi-fier if you must touch a target to shrink it. Apply a suitableArea modifier like Cone for a “wide angle” beam or Cloudfor a “shrinking gas bomb”.
Ranged Progressive Affliction (Resisted by Dodge,Overcome by Fortitude; Transformed – reduced to tiny size),
Limited (Third Degree Only) •
Size powers make characters more difficult to target orprovide defensive changes in mass, making it harder forattacks to affect their target.
You reduce your body’s density to the point of becomingghost-like, unaffected by most forms of physical attack.
Insubstantial 4 (Incorporeal) •